About
Makes its home in mountainous regions, using its arms to climb along harsh mountain roads. Can be troublesome—carelessly kicking one will cause it to fly into a rage and chase after you.
- Abilities
-
Prevents Steel opponents from fleeing or switching out.
-
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Galvanize Hidden ability
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
- Height
- 0.4 m 1′04″
- Weight
- 20.3 kg 44.8 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 40 | 190–284 | |
| Attack | 80 | 148–284 | |
| Defense | 100 | 184–328 | |
| Sp. Atk | 30 | 58–174 | |
| Sp. Def | 30 | 58–174 | |
| Speed | 20 | 40–152 | |
| Total | 300 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Ground
- Weak 2×
- WaterGrassFighting
- Resists ½×
- NormalFireElectricPoison
- Resists ¼×
- Flying
Same-type attacks
- Super effective 2×
- FireWaterIceFlyingBug
- Not very effective ½×
- Ground
Evolution
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
| 6 | Raises the user’s Speed by two stages. | Rock | Status | — | — | 20 |
| 10 | Rollout STAB Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| 12 | Spark STAB Has a chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| 16 | Rock Throw STAB Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| 18 | Smack Down STAB Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| 22 | Thunder Punch STAB Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| 24 | User faints. | Normal | Physical | 200 | 100% | 5 |
| 28 | Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| 30 | Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| 34 | Discharge STAB Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| 36 | User faints. | Normal | Physical | 250 | 100% | 5 |
| 40 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 42 | Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Status | — | — | 20 |
Charge Beam STAB Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
Electroweb STAB Lowers the target’s Speed by one stage. | Electric | Special | 55 | 95% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
Rock Tomb STAB Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Smack Down STAB Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Supercell Slam STAB The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. | Electric | Physical | 100 | 95% | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
Thunder STAB Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
Thunder Punch STAB Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
Thunderbolt STAB Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
Volt Switch STAB User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
Wild Charge STAB User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — | — | 10 |
Zap Cannon STAB Has a chance to paralyze the target. | Electric | Special | 120 | 50% | 5 |
Training and breeding
Training
- EV yield
- 1 Defense
- Catch rate
- 255
- Base friendship
- 70
- Base experience
- 60
- Growth rate
- Medium Slow
- Wild held items
- Cell Battery
Breeding
- Egg groups
- Mineral
- Egg cycles
- 15 (about 3,855 steps)