About
Able to freely control the hardness of its metallic shell. It loathes solitude and is extremely clingy—it will fume and run riot if those dearest to it ever leave its side.
- Abilities
-
Absorbs Grass moves, raising Attack one stage.
-
Protects against critical hits.
Gooey Hidden ability
Lowers attacking Pokémon's Speed by one stage on contact.
- Height
- 1.7 m 5′07″
- Weight
- 334.1 kg 736.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 80 | 270–364 | |
| Attack | 100 | 184–328 | |
| Defense | 100 | 184–328 | |
| Sp. Atk | 110 | 202–350 | |
| Sp. Def | 150 | 274–438 | |
| Speed | 60 | 112–240 | |
| Total | 600 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FightingGround
- Resists ½×
- NormalWaterElectricFlyingPsychicBugRockSteel
- Resists ¼×
- Grass
- Immune
- Poison
Same-type attacks
- Super effective 2×
- IceRockDragonFairy
- Not very effective ½×
- Steel
Evolution
- Level 40Level 40 in Hisui#0705 Sliggoo Dragon

- Level 50 while raining
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Iron Tail STAB Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| 1 | Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 1 | Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| 1 | Dragon Breath STAB Has a chance to paralyze the target. | Dragon | Special | 60 | 100% | 20 |
| 1 | Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 1 | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. | Steel | Status | 0 | — | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Lowers the target’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 1 | Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 15 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 20 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 25 | Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 30 | Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 35 | Dragon Pulse STAB Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
| 43 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 49 | Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 49 | Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| 58 | Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| 67 | Heavy Slam STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Lowers the target’s Special Defense by two stages. | Poison | Special | 40 | 100% | 20 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Breaking Swipe STAB Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
Draco Meteor STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Dragon | Special | 130 | 90% | 5 |
| The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. | Dragon | Status | 0 | 0% | 15 |
Dragon Claw STAB Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
Dragon Pulse STAB Inflicts regular damage with no additional effect. | Dragon | Special | 85 | 100% | 10 |
Dragon Tail STAB Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Gyro Ball STAB Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
Heavy Slam STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain. | Ice | Physical | 80 | 100% | 15 |
Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
Outrage STAB Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
Training and breeding
Training
- EV yield
- 3 Sp. Def
- Catch rate
- 45
- Base friendship
- 35
- Base experience
- 270
- Growth rate
- Slow
Breeding
- Egg groups
- Dragon
- Egg cycles
- 40 (about 10,280 steps)