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#0368

Gorebyss

South Sea Pokémon

Gorebyss

About

It sucks bodily fluids out of its prey. The leftover meat sinks to the seafloor, where it becomes food for other Pokémon.
Ultra Moon 1 of 10
Abilities

Swift Swim

Doubles Speed during rain.

Hydration Hidden ability

Cures any major status ailment after each turn during rain.

Height
1.8 m 5′11″
Weight
22.6 kg 49.8 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP55
220–314
Attack84
155–293
Defense105
193–339
Sp. Atk114
209–359
Sp. Def75
139–273
Speed52
98–223
Total485

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
ElectricGrass
Resists ½×
FireWaterIceSteel

Same-type attacks

Super effective 2×
FireGroundRock
Not very effective ½×
WaterGrassDragon

Evolution

Clamperl
#0366 Clamperl Water

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Confusion

Has a chance to confuse the target.

Psychic Special50100%25
1

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15
1

Shell Smash

Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.

Normal Status——15
1

Water Gun STAB

Inflicts regular damage with no additional effect.

Water Special40100%25
1

Whirlpool STAB

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Water Special3585%15
5

Rain Dance

Changes the weather to rain for five turns.

Water Status——5
9

Agility

Raises the user’s Speed by two stages.

Psychic Status——30
11

Draining Kiss

Drains 75% of the damage inflicted to heal the user.

Fairy Special50100%10
14

Water Pulse STAB

Has a chance to confuse the target.

Water Special60100%20
16

Amnesia

Raises the user’s Special Defense by two stages.

Psychic Status——20
19

Aqua Ring

Restores 1/16 of the user’s max HP each turn.

Water Status——20
23

Safeguard

Protects the user’s field from major status ailments and confusion for five turns.

Normal Status——25
26

Dive STAB

User dives underwater, dodging all attacks, and hits next turn.

Water Physical80100%10
29

Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

Normal Status——40
34

Psychic

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10
39

Aqua Tail STAB

Inflicts regular damage with no additional effect.

Water Physical9090%10
45

Coil

Raises the user’s Attack, Defense, and accuracy by one stage each.

Poison Status——20
50

Hydro Pump STAB

Inflicts regular damage with no additional effect.

Water Special11080%5

Training and breeding

Training

EV yield
2 Sp. Atk
Catch rate
60
Base friendship
70
Base experience
170
Growth rate
Slow Then Very Fast
Wild held items
Deep Sea Scale

Breeding

Egg groups
Water1
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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