About
Deep seas are their habitat. According to tradition, when Huntail wash up onshore, something unfortunate will happen.
- Abilities
-
Doubles Speed during rain.
Water Veil Hidden ability
Prevents burns.
- Height
- 1.7 m 5′07″
- Weight
- 27.0 kg 59.5 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 104 | 191–337 | |
| Defense | 105 | 193–339 | |
| Sp. Atk | 94 | 173–315 | |
| Sp. Def | 75 | 139–273 | |
| Speed | 52 | 98–223 | |
| Total | 485 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrass
- Resists ½×
- FireWaterIceSteel
Same-type attacks
- Super effective 2×
- FireGroundRock
- Not very effective ½×
- WaterGrassDragon
Evolution
- Trade holding Deep Sea Tooth
- Trade holding Deep Sea Scale
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 1 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 1 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| 1 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 1 | Whirlpool STAB Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | Water | Special | 35 | 85% | 15 |
| 5 | Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| 9 | Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 11 | Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| 14 | Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| 16 | Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| 19 | Brine STAB Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| 23 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 26 | Dive STAB User dives underwater, dodging all attacks, and hits next turn. | Water | Physical | 80 | 100% | 10 |
| 29 | Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| 34 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 39 | Aqua Tail STAB Inflicts regular damage with no additional effect. | Water | Physical | 90 | 90% | 10 |
| 45 | Raises the user’s Attack, Defense, and accuracy by one stage each. | Poison | Status | — | — | 20 |
| 50 | Hydro Pump STAB Inflicts regular damage with no additional effect. | Water | Special | 110 | 80% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
Brine STAB Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
Scald STAB Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
Water Pulse STAB Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
Waterfall STAB Has a chance to make the target flinch. | Water | Physical | 80 | 100% | 15 |
Training and breeding
Training
- EV yield
- 1 Attack, 1 Defense
- Catch rate
- 60
- Base friendship
- 70
- Base experience
- 170
- Growth rate
- Slow Then Very Fast
- Wild held items
- Deep Sea Tooth
Breeding
- Egg groups
- Water1
- Egg cycles
- 20 (about 5,140 steps)