About
In the darkness of a new-moon night, Gourgeist will come knocking. Whoever answers the door will be swept off to the afterlife.
- Height
- 0.7 m 2′04″
- Weight
- 9.5 kg 20.9 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 55 | 220–314 | |
| Attack | 85 | 157–295 | |
| Defense | 122 | 224–377 | |
| Sp. Atk | 58 | 108–236 | |
| Sp. Def | 75 | 139–273 | |
| Speed | 99 | 182–326 | |
| Total | 494 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireIceFlyingGhostDark
- Resists ½×
- WaterElectricGrassGround
- Immune
- NormalFighting
Same-type attacks
- Super effective 2×
- WaterGroundPsychicRockGhost
Evolution
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish STAB Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Confuses the target. | Ghost | Status | — | 100% | 10 |
| 1 | User faints. | Normal | Physical | 250 | 100% | 5 |
| 1 | Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 1 | Shadow Sneak STAB Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| 1 | Adds Ghost to the target’s types. | Ghost | Status | — | 100% | 20 |
| 12 | Razor Leaf STAB Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 12 | Adds Ghost to the target’s types. | Ghost | Status | — | 100% | 20 |
| 16 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 20 | Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| 24 | Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 24 | Adds Ghost to the target’s types. | Ghost | Status | — | 100% | 20 |
| 28 | Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
| 32 | Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| 36 | Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 36 | Adds Ghost to the target’s types. | Ghost | Status | — | 100% | 20 |
| 40 | User and target swap items. | Psychic | Status | — | 100% | 10 |
| 44 | Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| 48 | Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Has a chance to lower the target’s Special Attack by one stage. | Fire | Special | 75 | 100% | 10 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Phantom Force STAB User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 90 | 100% | 10 |
Power Whip STAB Inflicts regular damage with no additional effect. | Grass | Physical | 120 | 85% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
Poltergeist STAB Fails if the target has no held item. | Ghost | Physical | 110 | 90% | 5 |
| Lowers the target’s Special Attack by one stage. | Bug | Physical | 70 | 90% | 10 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 60
- Base friendship
- 70
- Base experience
- 173
- Growth rate
- Medium
Breeding
- Egg groups
- Indeterminate
- Egg cycles
- 20 (about 5,140 steps)