About
Common throughout the Galar region, this Pokémon has strong teeth and can chew through the toughest of berry shells.
- Abilities
-
Restores HP upon eating a Berry, in addition to the Berry's effect.
Gluttony Hidden ability
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
- Height
- 0.6 m 2′00″
- Weight
- 6.0 kg 13.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 120 | 350–444 | |
| Attack | 95 | 175–317 | |
| Defense | 95 | 175–317 | |
| Sp. Atk | 55 | 103–229 | |
| Sp. Def | 75 | 139–273 | |
| Speed | 20 | 40–152 | |
| Total | 460 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Covet STAB Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| 1 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 1 | User consumes berry and raises its defense by 2 stages. | Normal | Status | — | — | 10 |
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 15 | Spit Up STAB Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| 15 | Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| 15 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Status | — | — | 10 |
| 20 | Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 27 | User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| 34 | Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 41 | Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| 48 | Super Fang STAB Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| 55 | Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
Endeavor STAB Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target and a chance to make the target flinch. | Fire | Physical | 65 | 95% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Giga Impact STAB User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
Hyper Beam STAB User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
Hyper Voice STAB Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Destroys Reflect and Light Screen. | Psychic | Physical | 85 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
Super Fang STAB Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
Take Down STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
Tera Blast STAB If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target and a chance to make the target flinch. | Electric | Physical | 65 | 95% | 15 |
| User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
Training and breeding
Training
- EV yield
- 2 HP
- Catch rate
- 90
- Base friendship
- 50
- Base experience
- 161
- Growth rate
- Medium
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)