About
It eats berries nonstop—a habit that has made it more resilient than it looks. It’ll show up on farms, searching for yet more berries.
- Abilities
-
Restores HP upon eating a Berry, in addition to the Berry's effect.
Gluttony Hidden ability
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
- Height
- 0.3 m 1′00″
- Weight
- 2.5 kg 5.5 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 70 | 250–344 | |
| Attack | 55 | 103–229 | |
| Defense | 55 | 103–229 | |
| Sp. Atk | 35 | 67–185 | |
| Sp. Def | 35 | 67–185 | |
| Speed | 25 | 49–163 | |
| Total | 275 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 5 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 10 | User consumes berry and raises its defense by 2 stages. | Normal | Status | — | — | 10 |
| 15 | Spit Up STAB Power is 100 times the amount of energy Stockpiled. | Normal | Special | — | 100% | 10 |
| 15 | Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
| 15 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | Normal | Status | — | — | 10 |
| 20 | Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 25 | User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| 30 | Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| 35 | Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| 40 | Super Fang STAB Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| 45 | Can only be used after the user has eaten a berry. | Poison | Special | 120 | 90% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
Body Slam STAB Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Endeavor STAB Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
Hyper Voice STAB Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Super Fang STAB Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
Take Down STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
Tera Blast STAB If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 |
| Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
Last Resort STAB Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
Training and breeding
Training
- EV yield
- 1 HP
- Catch rate
- 255
- Base friendship
- 50
- Base experience
- 55
- Growth rate
- Medium
Breeding
- Egg groups
- Ground
- Egg cycles
- 20 (about 5,140 steps)