About
Hariyama that are big and fat aren’t necessarily strong. There are some small ones that move nimbly and use moves skillfully.
- Abilities
-
Halves damage from Fire and Ice moves.
-
Increases Attack to 1.5× with a major status ailment.
Sheer Force Hidden ability
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
- Height
- 2.3 m 7′07″
- Weight
- 253.8 kg 559.5 lb
- Gender
♂ 75% ♀ 25%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 144 | 398–492 | |
| Attack | 120 | 220–372 | |
| Defense | 60 | 112–240 | |
| Sp. Atk | 40 | 76–196 | |
| Sp. Def | 60 | 112–240 | |
| Speed | 50 | 94–218 | |
| Total | 474 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FlyingPsychicFairy
- Resists ½×
- BugRockDark
Same-type attacks
- Super effective 2×
- NormalIceRockDarkSteel
- Not very effective ½×
- PoisonFlyingPsychicBugFairy
- No effect
- Ghost
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Arm Thrust STAB Hits 2-5 times in one turn. | Fighting | Physical | 15 | 100% | 20 |
| 1 | Has double power against Pokémon that have less than half their max HP remaining. | Water | Special | 65 | 100% | 10 |
| 1 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 1 | Lowers the target’s accuracy by one stage. | Ground | Status | — | 100% | 15 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| 13 | Force Palm STAB Has a chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| 16 | Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| 19 | Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| 22 | Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| 26 | User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 |
| 30 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 34 | Seismic Toss STAB Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| 38 | Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| 42 | Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| 46 | Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 50 | Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 54 | Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| 60 | The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats. | Ground | Physical | 120 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Body Press STAB Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. | Water | Special | 50 | 100% | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Drain Punch STAB Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Focus Blast STAB Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Power is higher when the user weighs more than the target, up to a maximum of 120. | Steel | Physical | — | 100% | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Low Sweep STAB Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
Upper Hand STAB The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
Vacuum Wave STAB Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 2 HP
- Catch rate
- 200
- Base friendship
- 70
- Base experience
- 166
- Growth rate
- Fast Then Very Slow
- Wild held items
- Kings Rock
Breeding
- Egg groups
- Humanshape
- Egg cycles
- 20 (about 5,140 steps)