About
The blue eye on the sword’s handguard is the true body of Honedge. With its old cloth, it drains people’s lives away.
- Abilities
-
Ensures all moves used by and against the Pokémon hit.
- Height
- 0.8 m 2′07″
- Weight
- 2.0 kg 4.4 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 45 | 200–294 | |
| Attack | 80 | 148–284 | |
| Defense | 100 | 184–328 | |
| Sp. Atk | 35 | 67–185 | |
| Sp. Def | 37 | 71–190 | |
| Speed | 28 | 54–170 | |
| Total | 325 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireGroundGhostDark
- Resists ½×
- GrassIceFlyingPsychicRockDragonSteelFairy
- Resists ¼×
- Bug
- Immune
- NormalFightingPoison
Same-type attacks
- Super effective 2×
- IcePsychicRockGhostFairy
Evolution
- Level 35#0680 Doublade SteelGhost

- Use Dusk Stone
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | Bug | Physical | 40 | 95% | 20 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Shadow Sneak STAB Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| 8 | Raises the user’s Speed by two stages and halves the user’s weight. | Steel | Status | — | — | 15 |
| 12 | Never misses. | Flying | Physical | 60 | — | 20 |
| 16 | Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| 20 | Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| 24 | Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
| 28 | Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| 32 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 36 | Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| 40 | User swaps Attack and Defense. | Psychic | Status | — | — | 10 |
| 44 | Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| 48 | Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
Gyro Ball STAB Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Iron Head STAB Has a chance to make the target flinch. | Steel | Physical | 80 | 100% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
Shadow Claw STAB Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — | — | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
Training and breeding
Training
- EV yield
- 1 Defense
- Catch rate
- 180
- Base friendship
- 70
- Base experience
- 65
- Growth rate
- Medium
Breeding
- Egg groups
- Mineral
- Egg cycles
- 20 (about 5,140 steps)