About
There are records of a lost human child being raised by a childless Kangaskhan.
- Abilities
-
Makes sleep pass twice as quickly.
-
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
Inner Focus Hidden ability
Prevents flinching.
- Height
- 2.2 m 7′03″
- Weight
- 80.0 kg 176.4 lb
- Gender
♂ 0% ♀ 100%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 105 | 320–414 | |
| Attack | 95 | 175–317 | |
| Defense | 80 | 148–284 | |
| Sp. Atk | 40 | 76–196 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 90 | 166–306 | |
| Total | 490 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Fighting
- Immune
- Ghost
Same-type attacks
- Not very effective ½×
- RockSteel
- No effect
- Ghost
Evolution
Kangaskhan does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Pound STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 4 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 8 | Fake Out STAB Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| 12 | Has a chance to make the target flinch. | Dark | Physical | 60 | 100% | 25 |
| 16 | Stomp STAB Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| 20 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 24 | Headbutt STAB Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 28 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 32 | Double Hit STAB Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| 36 | Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
| 40 | Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| 44 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| 48 | Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| 52 | Last Resort STAB Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Inflicts double damage if the user takes damage before attacking this turn. | Ice | Physical | 60 | 100% | 10 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
Cut STAB Inflicts regular damage with no additional effect. | Normal | Physical | 50 | 95% | 30 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
Giga Impact STAB User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
Hyper Beam STAB User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
Rock Climb STAB Has a chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Never misses. | Electric | Special | 60 | — | 20 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
Strength STAB Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Has a chance to confuse the target. | Water | Special | 60 | 100% | 20 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Ends wild battles. Forces trainers to switch Pokémon. | Fighting | Physical | 60 | 90% | 10 |
| Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
Crush Claw STAB Has a chance to lower the target’s Defense by one stage. | Normal | Physical | 75 | 95% | 10 |
| Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Endeavor STAB Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 |
Stomp STAB Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
Uproar STAB Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 HP
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 172
- Growth rate
- Medium
Breeding
- Egg groups
- Monster
- Egg cycles
- 20 (about 5,140 steps)