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#0687

Mega Malamar

Overturning Pokémon

Mega Malamar

About

It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.
Shield 1 of 6
Abilities

Contrary

Inverts stat changes.

Height
2.9 m 9′06″
Weight
69.8 kg 153.9 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP86
282–376
Attack102
188–333
Defense88
162–302
Sp. Atk98
180–324
Sp. Def120
220–372
Speed88
162–302
Total582

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
Bug
Weak 2×
Fairy
Immune
Psychic

Same-type attacks

Super effective 2×
FightingPoisonPsychicGhost
Not very effective ½×
Dark

Evolution

Inkay
#0686 Inkay DarkPsychic

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Acupressure

Raises one of a friendly Pokémon’s stats at random by two stages.

Normal Status——30

Aerial Ace

Never misses.

Flying Physical60—20

Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

Normal Status——40

Brutal Swing STAB

Inflicts regular damage with no additional effect.

Dark Physical60100%20

Calm Mind

Raises the user’s Special Attack and Special Defense by one stage.

Psychic Status——20

Dark Pulse STAB

Has a chance to make the target flinch.

Dark Special80100%15

Destiny Bond

If the user faints this turn, the target automatically will, too.

Ghost Status——5

Disable

Disables the target’s last used move for 1-8 turns.

Normal Status—100%20

Double Hit

Hits twice in one turn.

Normal Physical3590%10

Double Team

Raises the user’s evasion by one stage.

Normal Status——15

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Expanding Force STAB

If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Psychic Special80100%10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fake Tears

Lowers the target’s Special Defense by two stages.

Dark Status—100%20

Flamethrower

Has a chance to burn the target.

Fire Special90100%15

Fling STAB

Throws held item at the target; power depends on the item.

Dark Physical—100%10

Foul Play STAB

Calculates damage with the target’s attacking stat.

Dark Physical95100%15

Future Sight STAB

Hits the target two turns later.

Psychic Special120100%10

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Gravity

Disables moves and immunities that involve flying or levitating for five turns.

Psychic Status——5

Guard Swap

User swaps Defense and Special Defense changes with the target.

Psychic Status——10

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Hypnosis

Puts the target to sleep.

Psychic Status—60%20

Knock Off STAB

Target drops its held item.

Dark Physical65100%20

Lash Out STAB

Power doubles if the user had a stat stage lowered this turn.

Dark Physical75100%5

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30

Liquidation

Has a chance to lower the target’s Defense by one stage.

Water Physical85100%10

Lunge

Lowers the target’s Attack by one stage after inflicting damage.

Bug Physical80100%15

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20

Night Slash STAB

Has an increased chance for a critical hit.

Dark Physical70100%15

Payback STAB

Power is doubled if the target has already moved this turn.

Dark Physical50100%10

Pluck

If target has a berry, inflicts double damage and uses the berry.

Flying Physical60100%20

Poison Jab

Has a chance to poison the target.

Poison Physical80100%20

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal Status——10

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10

Psychic Noise STAB

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Psychic Special75100%10

Psycho Cut STAB

Has an increased chance for a critical hit.

Psychic Physical70100%20

Psyshock STAB

Inflicts damage based on the target’s Defense, not Special Defense.

Psychic Special80100%10

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Reflect

Reduces damage from physical attacks by half.

Psychic Status——20

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Reversal

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fighting Physical—100%15

Rock Slide

Has a chance to make the target flinch.

Rock Physical7590%10

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Scary Face

Lowers the target’s Speed by two stages.

Normal Status—100%10

Skill Swap

User and target swap abilities.

Psychic Status——10

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Spite

Lowers the PP of the target’s last used move by 4.

Ghost Status—100%10

Stored Power STAB

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Psychic Special20100%10

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Superpower

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Fighting Physical120100%5

Swagger

Raises the target’s Attack by two stages and confuses the target.

Normal Status—85%15

Switcheroo

User and target swap items.

Dark Status—100%10

Taunt

For the next few turns, the target can only use damaging moves.

Dark Status—100%20

Thief STAB

Takes the target’s item.

Dark Physical60100%25

Throat Chop STAB

Prevents the target from using sound-based moves for two turns.

Dark Physical80100%15

Thunderbolt

Has a chance to paralyze the target.

Electric Special90100%15

Topsy-Turvy

Inverts the target’s stat modifiers.

Dark Status——20

Torment

Prevents the target from using the same move twice in a row.

Dark Status—100%15

Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass Physical50100%20

Trick

User and target swap items.

Psychic Status—100%10

Trick Room

For five turns, slower Pokémon will act before faster Pokémon.

Psychic Status——5

Wrap

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Normal Physical1590%20

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
80
Base friendship
70
Base experience
Unknown
Growth rate
Medium

Breeding

Egg groups
Water1, Water2
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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