About
It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.
- Abilities
-
Inverts stat changes.
- Height
- 2.9 m 9′06″
- Weight
- 69.8 kg 153.9 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 86 | 282–376 | |
| Attack | 102 | 188–333 | |
| Defense | 88 | 162–302 | |
| Sp. Atk | 98 | 180–324 | |
| Sp. Def | 120 | 220–372 | |
| Speed | 88 | 162–302 | |
| Total | 582 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Bug
- Weak 2×
- Fairy
- Immune
- Psychic
Same-type attacks
- Super effective 2×
- FightingPoisonPsychicGhost
- Not very effective ½×
- Dark
Evolution
- Level 30 holding the console upside down
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| Never misses. | Flying | Physical | 60 | — | 20 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
Brutal Swing STAB Inflicts regular damage with no additional effect. | Dark | Physical | 60 | 100% | 20 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
Dark Pulse STAB Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| Hits twice in one turn. | Normal | Physical | 35 | 90% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Expanding Force STAB If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | Psychic | Special | 80 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Fling STAB Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Foul Play STAB Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
Future Sight STAB Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
Knock Off STAB Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
Lash Out STAB Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Has a chance to lower the target’s Defense by one stage. | Water | Physical | 85 | 100% | 10 |
| Lowers the target’s Attack by one stage after inflicting damage. | Bug | Physical | 80 | 100% | 15 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
Night Slash STAB Has an increased chance for a critical hit. | Dark | Physical | 70 | 100% | 15 |
Payback STAB Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| If target has a berry, inflicts double damage and uses the berry. | Flying | Physical | 60 | 100% | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
Psychic Noise STAB The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. | Psychic | Special | 75 | 100% | 10 |
Psycho Cut STAB Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
Stored Power STAB Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| User and target swap items. | Dark | Status | — | 100% | 10 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
Thief STAB Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
Throat Chop STAB Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Inverts the target’s stat modifiers. | Dark | Status | — | — | 20 |
| Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 90% | 20 |
Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- None
- Catch rate
- 80
- Base friendship
- 70
- Base experience
- Unknown
- Growth rate
- Medium
Breeding
- Egg groups
- Water1, Water2
- Egg cycles
- 20 (about 5,140 steps)