About
When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.
- Abilities
-
Protects against recoil damage.
-
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Battle Armor Hidden ability
Protects against critical hits.
- Height
- 1.0 m 3′03″
- Weight
- 45.0 kg 99.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 80 | 148–284 | |
| Defense | 110 | 202–350 | |
| Sp. Atk | 50 | 94–218 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 45 | 85–207 | |
| Total | 425 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- WaterGrassIce
- Resists ½×
- PoisonRock
- Immune
- Electric
Same-type attacks
- Super effective 2×
- FireElectricPoisonRockSteel
- Not very effective ½×
- GrassBug
- No effect
- Flying
Evolution
- Level 28Level 28 in Alola during the night
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Mud-Slap STAB Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 12 | Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| 16 | Has double power if a friendly Pokémon fainted last turn. | Normal | Physical | 70 | 100% | 5 |
| 20 | Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| 24 | Stomping Tantrum STAB Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| 31 | Bone Rush STAB Hits 2-5 times in one turn. | Ground | Physical | 25 | 90% | 10 |
| 36 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 42 | Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| 48 | Bonemerang STAB Hits twice in one turn. | Ground | Physical | 50 | 90% | 10 |
| 54 | Hits every turn for 2-3 turns, then confuses the user. | Normal | Physical | 120 | 100% | 10 |
| 60 | User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
Bulldoze STAB Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
Dig STAB User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
Earthquake STAB Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Cannot lower the target’s HP below 1. | Normal | Physical | 40 | 100% | 40 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to confuse the target. | Normal | Physical | 90 | 85% | 20 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 149
- Growth rate
- Medium
- Wild held items
- Thick Club
Breeding
- Egg groups
- Monster
- Egg cycles
- 20 (about 5,140 steps)