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#0105

Marowak

Bone Keeper Pokémon

Marowak

About

When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.
Shield 1 of 17
Abilities

Rock Head

Protects against recoil damage.

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Battle Armor Hidden ability

Protects against critical hits.

Height
1.0 m 3′03″
Weight
45.0 kg 99.2 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP60
230–324
Attack80
148–284
Defense110
202–350
Sp. Atk50
94–218
Sp. Def80
148–284
Speed45
85–207
Total425

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
WaterGrassIce
Resists ½×
PoisonRock
Immune
Electric

Same-type attacks

Super effective 2×
FireElectricPoisonRockSteel
Not very effective ½×
GrassBug
No effect
Flying

Evolution

Cubone
#0104 Cubone Ground

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

False Swipe

Cannot lower the target’s HP below 1.

Normal Physical40100%40
1

Growl

Lowers the target’s Attack by one stage.

Normal Status—100%40
1

Mud-Slap STAB

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10
1

Tail Whip

Lowers the target’s Defense by one stage.

Normal Status—100%30
12

Headbutt

Has a chance to make the target flinch.

Normal Physical70100%15
16

Retaliate

Has double power if a friendly Pokémon fainted last turn.

Normal Physical70100%5
20

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10
24

Stomping Tantrum STAB

Has double power if the user’s last move failed.

Ground Physical75100%10
31

Bone Rush STAB

Hits 2-5 times in one turn.

Ground Physical2590%10
36

Focus Energy

Increases the user’s chance to score a critical hit.

Normal Status——30
42

Endeavor

Lowers the target’s HP to equal the user’s.

Normal Physical—100%5
48

Bonemerang STAB

Hits twice in one turn.

Ground Physical5090%10
54

Thrash

Hits every turn for 2-3 turns, then confuses the user.

Normal Physical120100%10
60

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15

Training and breeding

Training

EV yield
2 Defense
Catch rate
75
Base friendship
70
Base experience
149
Growth rate
Medium
Wild held items
Thick Club

Breeding

Egg groups
Monster
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.