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#0105

Alolan Marowak

Bone Keeper Pokémon

Alolan Marowak

About

When this Pokémon evolved, the skull of its mother fused to it. Marowak’s temperament also turned vicious at the same time.
Shield 1 of 17
Abilities

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Rock Head Hidden ability

Protects against recoil damage.

Height
1.0 m 3′03″
Weight
34.0 kg 75.0 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP60
230–324
Attack80
148–284
Defense110
202–350
Sp. Atk50
94–218
Sp. Def80
148–284
Speed45
85–207
Total425

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
WaterGroundRockGhostDark
Resists ½×
FireGrassIcePoisonSteelFairy
Resists ¼×
Bug
Immune
NormalFighting

Same-type attacks

Super effective 2×
GrassIcePsychicBugGhostSteel

Evolution

Cubone
#0104 Cubone Ground

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Shadow Bone STAB

Has a chance to lower the target’s Defense by one stage.

Ghost Physical85100%10
1

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15
1

False Swipe

Cannot lower the target’s HP below 1.

Normal Physical40100%40
1

Fire Spin STAB

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire Special3585%15
1

Focus Energy

Increases the user’s chance to score a critical hit.

Normal Status——30
1

Growl

Lowers the target’s Attack by one stage.

Normal Status—100%40
1

Headbutt

Has a chance to make the target flinch.

Normal Physical70100%15
1

Mud-Slap

Has a chance to lower the target’s accuracy by one stage.

Ground Special20100%10
1

Retaliate

Has double power if a friendly Pokémon fainted last turn.

Normal Physical70100%5
1

Tail Whip

Lowers the target’s Defense by one stage.

Normal Status—100%30
12

Flame Wheel STAB

Has a chance to burn the target. Lets frozen Pokémon thaw themselves.

Fire Physical60100%25
16

Hex STAB

Has double power if the target has a major status ailment.

Ghost Special65100%10
20

Fling

Throws held item at the target; power depends on the item.

Dark Physical—100%10
24

Stomping Tantrum

Has double power if the user’s last move failed.

Ground Physical75100%10
31

Bone Rush

Hits 2-5 times in one turn.

Ground Physical2590%10
36

Will-O-Wisp

Burns the target.

Fire Status—85%15
42

Endeavor

Lowers the target’s HP to equal the user’s.

Normal Physical—100%5
48

Bonemerang

Hits twice in one turn.

Ground Physical5090%10
54

Thrash

Hits every turn for 2-3 turns, then confuses the user.

Normal Physical120100%10
60

Flare Blitz STAB

User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

Fire Physical120100%15

Training and breeding

Training

EV yield
2 Defense
Catch rate
75
Base friendship
70
Base experience
149
Growth rate
Medium
Wild held items
Thick Club

Breeding

Egg groups
Monster
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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