About
Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
- Abilities
-
Doubles Attack in battle.
Telepathy Hidden ability
Protects against friendly Pokémon's damaging moves.
- Height
- 1.3 m 4′03″
- Weight
- 31.5 kg 69.4 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 60 | 112–240 | |
| Defense | 75 | 139–273 | |
| Sp. Atk | 60 | 112–240 | |
| Sp. Def | 75 | 139–273 | |
| Speed | 80 | 148–284 | |
| Total | 410 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FlyingGhostFairy
- Resists ½×
- FightingRock
Same-type attacks
- Super effective 2×
- NormalIceFightingPoisonRockDarkSteel
- Not very effective ½×
- Psychic
Evolution
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| 1 | Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| 1 | Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| 1 | Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| 1 | Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| 12 | Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| 15 | Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 17 | Force Palm STAB Has a chance to paralyze the target. | Fighting | Physical | 60 | 100% | 10 |
| 20 | Psybeam STAB Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 23 | Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 25 | Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| 28 | High Jump Kick STAB If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90% | 10 |
| 31 | Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| 33 | Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| 36 | User swaps Attack and Defense. | Psychic | Status | — | — | 10 |
| 47 | Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 53 | Axe Kick STAB The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead. | Fighting | Physical | 120 | 90% | 10 |
| 53 | Counter STAB Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Never misses. | Flying | Physical | 60 | — | 20 |
Aura Sphere STAB Never misses. | Fighting | Special | 80 | — | 20 |
| Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
Drain Punch STAB Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
Expanding Force STAB If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | Psychic | Special | 80 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Focus Blast STAB Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Low Sweep STAB Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psybeam STAB Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — | — | 10 |
Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Stored Power STAB Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
Upper Hand STAB The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
Vacuum Wave STAB Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 2 Speed
- Catch rate
- 90
- Base friendship
- 70
- Base experience
- 144
- Growth rate
- Medium
Breeding
- Egg groups
- Humanshape
- Egg cycles
- 20 (about 5,140 steps)