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#0308

Mega Medicham

Meditate Pokémon

Mega Medicham

About

Through the power of meditation, Medicham developed its sixth sense. It gained the ability to use psychokinetic powers. This Pokémon is known to meditate for a whole month without eating.
Alpha Sapphire 1 of 10
Abilities

Pure Power

Doubles Attack in battle.

Height
1.3 m 4′03″
Weight
31.5 kg 69.4 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP60
230–324
Attack100
184–328
Defense85
157–295
Sp. Atk80
148–284
Sp. Def85
157–295
Speed100
184–328
Total510

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
FlyingGhostFairy
Resists ½×
FightingRock

Same-type attacks

Super effective 2×
NormalIceFightingPoisonRockDarkSteel
Not very effective ½×
Psychic

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Bide

User waits for two turns, then hits back for twice the damage it took.

Normal Physical——10
1

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
1

Detect

Prevents any moves from hitting the user this turn.

Fighting Status——5
1

Fire Punch

Has a chance to burn the target.

Fire Physical75100%15
1

Ice Punch

Has a chance to freeze the target.

Ice Physical75100%15
1

Meditate

Raises the user’s Attack by one stage.

Psychic Status——40
1

Thunder Punch

Has a chance to paralyze the target.

Electric Physical75100%15
1

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15
4

Meditate

Raises the user’s Attack by one stage.

Psychic Status——40
7

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
9

Detect

Prevents any moves from hitting the user this turn.

Fighting Status——5
12

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10
15

Feint

Hits through Protect and Detect.

Normal Physical30100%10
17

Force Palm STAB

Has a chance to paralyze the target.

Fighting Physical60100%10
20

Hidden Power

Power and type depend upon user’s IVs. Power can range from 30 to 70.

Normal Special60100%15
23

Calm Mind

Raises the user’s Special Attack and Special Defense by one stage.

Psychic Status——20
25

Mind Reader

Ensures that the user’s next move will hit the target.

Normal Status——5
28

High Jump Kick STAB

If the user misses, it takes half the damage it would have inflicted in recoil.

Fighting Physical13090%10
31

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal Status——10
33

Acupressure

Raises one of a friendly Pokémon’s stats at random by two stages.

Normal Status——30
36

Power Trick

User swaps Attack and Defense.

Psychic Status——10
42

Reversal STAB

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fighting Physical—100%15
47

Recover

Heals the user by half its max HP.

Normal Status——5
53

Counter STAB

Inflicts twice the damage the user received from the last physical hit it took.

Fighting Physical—100%20

Training and breeding

Training

EV yield
2 Speed
Catch rate
90
Base friendship
70
Base experience
179
Growth rate
Medium

Breeding

Egg groups
Humanshape
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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