About
The fragrance of Meganium’s flower soothes and calms emotions. In battle, this Pokémon gives off more of its becalming scent to blunt the foe’s fighting spirit.
- Abilities
-
The Pokémon can use its moves as if the weather were harsh sunlight.
- Height
- 2.4 m 7′10″
- Weight
- 201.0 kg 443.1 lb
- Gender
♂ 87.5% ♀ 12.5%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 80 | 270–364 | |
| Attack | 92 | 170–311 | |
| Defense | 115 | 211–361 | |
| Sp. Atk | 143 | 261–423 | |
| Sp. Def | 115 | 211–361 | |
| Speed | 80 | 148–284 | |
| Total | 625 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Poison
- Weak 2×
- FireIceFlyingSteel
- Resists ½×
- WaterElectricGrassFightingGroundDark
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- WaterFightingGroundRockDragonDark
- Not very effective ½×
- FirePoisonSteel
Evolution
- Level 16#0153 Bayleef Grass

- Level 32
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. | Fighting | Physical | 80 | 100% | 10 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
Bullet Seed STAB Hits 2-5 times in one turn. | Grass | Physical | 25 | 100% | 30 |
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
Frenzy Plant STAB User foregoes its next turn to recharge. | Grass | Special | 150 | 90% | 5 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
Leaf Blade STAB Has an increased chance for a critical hit. | Grass | Physical | 90 | 100% | 15 |
Leaf Storm STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Grass | Special | 130 | 90% | 5 |
| Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
Petal Blizzard STAB Inflicts regular damage. | Grass | Physical | 90 | 100% | 15 |
Petal Dance STAB Hits every turn for 2-3 turns, then confuses the user. | Grass | Special | 120 | 100% | 10 |
| Poisons the target. | Poison | Status | — | 75% | 35 |
| Damages opponents, but heals allies for 50% of their max HP. | Bug | Special | 90 | 100% | 15 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
Solar Blade STAB Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Lowers the target’s evasion by one stage. | Normal | Status | — | 100% | 20 |
| Raises the user’s Attack by two stages. | Normal | Status | — | — | 20 |
| Heals the user by half its max HP. Affected by weather. | Grass | Status | — | — | 5 |
Trailblaze STAB The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | Grass | Physical | 50 | 100% | 20 |
| If there be weather, this move has doubled power and the weather’s type. | Normal | Special | 50 | 100% | 10 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- None
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- Unknown
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Monster, Plant
- Egg cycles
- 20 (about 5,140 steps)