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#0678

Mega Meowstic

Constraint Pokémon

Mega Meowstic

About

The defensive instinct of the males is strong. It’s when they’re protecting themselves or their partners that they unleash their full power.
Shield 1 of 4
Abilities

Trace

Copies an opponent's ability upon entering battle.

Height
0.8 m 2′07″
Weight
10.1 kg 22.3 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP74
258–352
Attack48
90–214
Defense76
141–276
Sp. Atk143
261–423
Sp. Def101
186–331
Speed124
227–381
Total566

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
BugGhostDark
Resists ½×
FightingPsychic

Same-type attacks

Super effective 2×
FightingPoison
Not very effective ½×
PsychicSteel
No effect
Dark

Evolution

Espurr
#0677 Espurr Psychic

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

MoveTypeCategoryPowerAcc.PP

Alluring Voice

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Fairy Special80100%10

Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

Normal Status——40

Calm Mind

Raises the user’s Special Attack and Special Defense by one stage.

Psychic Status——20

Charge Beam

Has a chance to raise the user’s Special Attack by one stage.

Electric Special5090%10

Charm

Lowers the target’s Attack by two stages.

Fairy Status—100%20

Covet

Takes the target’s item.

Normal Physical60100%25

Dark Pulse

Has a chance to make the target flinch.

Dark Special80100%15

Dig

User digs underground, dodging all attacks, and hits next turn.

Ground Physical80100%10

Endure

Prevents the user’s HP from lowering below 1 this turn.

Normal Status——10

Energy Ball

Has a chance to lower the target’s Special Defense by one stage.

Grass Special90100%10

Expanding Force STAB

If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.

Psychic Special80100%10

Facade

Power doubles if user is burned, paralyzed, or poisoned.

Normal Physical70100%20

Fake Out

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Normal Physical40100%10

Fake Tears

Lowers the target’s Special Defense by two stages.

Dark Status—100%20

Giga Impact

User foregoes its next turn to recharge.

Normal Physical15090%5

Gravity

Disables moves and immunities that involve flying or levitating for five turns.

Psychic Status——5

Helping Hand

Ally’s next move inflicts half more damage.

Normal Status——20

Hyper Beam

User foregoes its next turn to recharge.

Normal Special15090%5

Imprison

Prevents the target from using any moves that the user also knows.

Psychic Status——10

Iron Tail

Has a chance to lower the target’s Defense by one stage.

Steel Physical10075%15

Light Screen

Reduces damage from special attacks by 50% for five turns.

Psychic Status——30

Magic Room

Negates held items for five turns.

Psychic Status——10

Mean Look

Prevents the target from leaving battle.

Normal Status——5

Misty Terrain

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Fairy Status——10

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20

Payback

Power is doubled if the target has already moved this turn.

Dark Physical50100%10

Play Rough

Has a chance to lower the target’s Attack by one stage.

Fairy Physical9090%10

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal Status——10

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10

Psychic Noise STAB

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Psychic Special75100%10

Psychic Terrain

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Psychic Status——10

Psyshock STAB

Inflicts damage based on the target’s Defense, not Special Defense.

Psychic Special80100%10

Quick Guard

Prevents any priority moves from hitting friendly Pokémon this turn.

Fighting Status——15

Rain Dance

Changes the weather to rain for five turns.

Water Status——5

Reflect

Reduces damage from physical attacks by half.

Psychic Status——20

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5

Role Play

Copies the target’s ability.

Psychic Status——10

Round

Has double power if it’s used more than once per turn.

Normal Special60100%15

Safeguard

Protects the user’s field from major status ailments and confusion for five turns.

Normal Status——25

Shadow Ball

Has a chance to lower the target’s Special Defense by one stage.

Ghost Special80100%15

Skill Swap

User and target swap abilities.

Psychic Status——10

Sleep Talk

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Normal Status——10

Snore

Has a chance to make the target flinch. Only works if the user is sleeping.

Normal Special50100%15

Stored Power STAB

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Psychic Special20100%10

Substitute

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Normal Status——10

Sucker Punch

Only works if the target is about to use a damaging move.

Dark Physical70100%5

Sunny Day

Changes the weather to sunny for five turns.

Fire Status——5

Tail Slap

Hits 2-5 times in one turn.

Normal Physical2585%10

Thunder Wave

Paralyzes the target.

Electric Status—90%20

Thunderbolt

Has a chance to paralyze the target.

Electric Special90100%15

Tickle

Lowers the target’s Attack and Defense by one stage.

Normal Status—100%20

Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Grass Physical50100%20

Trick

User and target swap items.

Psychic Status—100%10

Trick Room

For five turns, slower Pokémon will act before faster Pokémon.

Psychic Status——5

Wish

User will recover half its max HP at the end of the next turn.

Normal Status——10

Wonder Room

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Psychic Status——10

Yawn

Target sleeps at the end of the next turn.

Normal Status——10

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15

Training and breeding

Training

EV yield
None
Catch rate
75
Base friendship
70
Base experience
Unknown
Growth rate
Medium

Breeding

Egg groups
Ground
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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