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#0476

Probopass

Compass Pokémon

Probopass

About

It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.
Legends: Arceus 1 of 9
Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sand Force Hidden ability

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Height
1.4 m 4′07″
Weight
340.0 kg 749.6 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP60
230–324
Attack55
103–229
Defense145
265–427
Sp. Atk75
139–273
Sp. Def150
274–438
Speed40
76–196
Total525

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
FightingGround
Weak 2×
Water
Resists ½×
IcePsychicBugRockDragonFairy
Resists ¼×
NormalFlying
Immune
Poison

Same-type attacks

Super effective 2×
FireIceFlyingBugRockFairy
Not very effective ½×
Steel

Evolution

Nosepass
#0299 Nosepass Rock
  • Level up at Mt CoronetLevel up at Chargestone CaveLevel up at Kalos Route 13Level up at Blush MountainLevel up at Vast Poni CanyonUse Thunder StoneLevel up at New Mauville

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Tri Attack

Has a chance to burn, freeze, or paralyze the target.

Normal Special80100%10
1

Block

Prevents the target from leaving battle.

Normal Status——5
1

Gravity

Disables moves and immunities that involve flying or levitating for five turns.

Psychic Status——5
1

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15
1

Magnet Rise

User is immune to Ground moves and effects for five turns.

Electric Status——10
1

Magnetic Flux

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Electric Status——20
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
1

Wide Guard

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Rock Status——10
13

Thunder Wave

Paralyzes the target.

Electric Status—90%20
16

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5
19

Spark

Has a chance to paralyze the target.

Electric Physical65100%20
22

Rock Slide STAB

Has a chance to make the target flinch.

Rock Physical7590%10
25

Power Gem STAB

Inflicts regular damage with no additional effect.

Rock Special80100%20
28

Rock Blast STAB

Hits 2-5 times in one turn.

Rock Physical2590%10
31

Discharge

Has a chance to paralyze the target.

Electric Special80100%15
34

Sandstorm

Changes the weather to a sandstorm for five turns.

Rock Status——10
37

Earth Power

Has a chance to lower the target’s Special Defense by one stage.

Ground Special90100%10
40

Stone Edge STAB

Has an increased chance for a critical hit.

Rock Physical10080%5
43

Lock-On

Ensures that the user’s next move will hit the target.

Normal Status——5
43

Zap Cannon

Has a chance to paralyze the target.

Electric Special12050%5

Training and breeding

Training

EV yield
1 Defense, 2 Sp. Def
Catch rate
60
Base friendship
70
Base experience
184
Growth rate
Medium
Wild held items
Hard Stone, Magnet

Breeding

Egg groups
Mineral
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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