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#0299

Nosepass

Compass Pokémon

Nosepass

About

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Legends: Arceus 1 of 16
Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sand Force Hidden ability

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Height
1.0 m 3′03″
Weight
97.0 kg 213.8 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP30
170–264
Attack45
85–207
Defense135
247–405
Sp. Atk45
85–207
Sp. Def90
166–306
Speed30
58–174
Total375

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
WaterGrassFightingGroundSteel
Resists ½×
NormalFirePoisonFlying

Same-type attacks

Super effective 2×
FireIceFlyingBug
Not very effective ½×
FightingGroundSteel

Evolution

Nosepass
#0299 Nosepass Rock
  • Level up at Mt CoronetLevel up at Chargestone CaveLevel up at Kalos Route 13Level up at Blush MountainLevel up at Vast Poni CanyonUse Thunder StoneLevel up at New Mauville

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
4

Harden

Raises the user’s Defense by one stage.

Normal Status——30
7

Block

Prevents the target from leaving battle.

Normal Status——5
10

Rock Throw STAB

Inflicts regular damage with no additional effect.

Rock Physical5090%15
13

Thunder Wave

Paralyzes the target.

Electric Status—90%20
16

Rest

User sleeps for two turns, completely healing itself.

Psychic Status——5
19

Spark

Has a chance to paralyze the target.

Electric Physical65100%20
22

Rock Slide STAB

Has a chance to make the target flinch.

Rock Physical7590%10
25

Power Gem STAB

Inflicts regular damage with no additional effect.

Rock Special80100%20
28

Rock Blast STAB

Hits 2-5 times in one turn.

Rock Physical2590%10
31

Discharge

Has a chance to paralyze the target.

Electric Special80100%15
34

Sandstorm

Changes the weather to a sandstorm for five turns.

Rock Status——10
37

Earth Power

Has a chance to lower the target’s Special Defense by one stage.

Ground Special90100%10
40

Stone Edge STAB

Has an increased chance for a critical hit.

Rock Physical10080%5
43

Lock-On

Ensures that the user’s next move will hit the target.

Normal Status——5
43

Zap Cannon

Has a chance to paralyze the target.

Electric Special12050%5

Training and breeding

Training

EV yield
1 Defense
Catch rate
255
Base friendship
70
Base experience
75
Growth rate
Medium
Wild held items
Hard Stone, Magnet

Breeding

Egg groups
Mineral
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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