About
A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.
- Abilities
-
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
-
Protects against damage not directly caused by a move.
Tinted Lens Hidden ability
Doubles damage inflicted with not-very-effective moves.
- Height
- 1.4 m 4′07″
- Weight
- 14.0 kg 30.9 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 72 | 254–348 | |
| Attack | 58 | 108–236 | |
| Defense | 80 | 148–284 | |
| Sp. Atk | 103 | 189–335 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 97 | 179–322 | |
| Total | 490 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricIceRockGhostDark
- Resists ½×
- GrassPsychic
- Resists ¼×
- Fighting
- Immune
- Ground
Same-type attacks
- Super effective 2×
- GrassFightingPoisonBug
- Not very effective ½×
- Steel
Evolution
Sigilyph does not evolve.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 1 | Gust STAB Inflicts regular damage and can hit Pokémon in the air. | Flying | Special | 40 | 100% | 35 |
| 5 | Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| 10 | Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| 15 | Air Cutter STAB Has an increased chance for a critical hit. | Flying | Special | 60 | 95% | 25 |
| 20 | Psybeam STAB Has a chance to confuse the target. | Psychic | Special | 65 | 100% | 20 |
| 25 | Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| 30 | Raises the user’s Defense and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| 35 | Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| 40 | Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| 45 | For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| 50 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 50 | Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| 55 | Sky Attack STAB User charges for one turn before attacking. Has a chance to make the target flinch. | Flying | Physical | 140 | 90% | 5 |
| 60 | User and target swap abilities. | Psychic | Status | — | — | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Air Slash STAB Has a chance to make the target flinch. | Flying | Special | 75 | 95% | 15 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Raises the user’s Defense and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
Fly STAB User flies high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 90 | 95% | 15 |
Future Sight STAB Hits the target two turns later. | Psychic | Special | 120 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Negates held items for five turns. | Psychic | Status | — | — | 10 |
| User swaps Attack and Special Attack changes with the target. | Psychic | Status | — | — | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
Psycho Cut STAB Has an increased chance for a critical hit. | Psychic | Physical | 70 | 100% | 20 |
Psyshock STAB Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Exchanges the user’s Speed with the target’s. | Psychic | Status | — | — | 10 |
| Has a chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
Stored Power STAB Power is higher the more the user’s stats have been raised, to a maximum of 31×. | Psychic | Special | 20 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Never misses. | Normal | Special | 60 | — | 20 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
Zen Headbutt STAB Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| Transfers the user’s major status effect to the target. | Psychic | Status | — | 100% | 10 |
| Heals the user by half its max HP. | Flying | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Dual Wingbeat STAB Hits twice in one turn. | Flying | Physical | 40 | 90% | 10 |
Expanding Force STAB If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | Psychic | Special | 80 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Sp. Atk
- Catch rate
- 45
- Base friendship
- 70
- Base experience
- 172
- Growth rate
- Medium
Breeding
- Egg groups
- Flying
- Egg cycles
- 20 (about 5,140 steps)