About
The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face.
- Abilities
-
Changes attacking Pokémon's abilities to Mummy on contact.
- Height
- 0.5 m 1′08″
- Weight
- 1.5 kg 3.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 38 | 186–280 | |
| Attack | 30 | 58–174 | |
| Defense | 85 | 157–295 | |
| Sp. Atk | 55 | 103–229 | |
| Sp. Def | 65 | 121–251 | |
| Speed | 30 | 58–174 | |
| Total | 303 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- GhostDark
- Resists ½×
- PoisonBug
- Immune
- NormalFighting
Same-type attacks
- Super effective 2×
- PsychicGhost
- Not very effective ½×
- Dark
- No effect
- Normal
Evolution
- Level 34
- Take damage after taking 49 damage at Dusty Bowl
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Astonish STAB Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| 1 | Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| 4 | Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| 8 | Night Shade STAB Inflicts damage equal to the user’s level. | Ghost | Special | — | 100% | 15 |
| 12 | Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 16 | Burns the target. | Fire | Status | — | 85% | 15 |
| 20 | Protects all friendly Pokémon from non-damaging moves. | Fairy | Status | — | — | 10 |
| 24 | Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| 28 | Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| 32 | If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Status | — | — | 5 |
| 36 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| 40 | Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| 44 | Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| 48 | Averages Defense and Special Defense with the target. | Psychic | Status | — | — | 10 |
| 48 | Averages Attack and Special Attack with the target. | Psychic | Status | — | — | 10 |
| 52 | If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Has a chance to make the target flinch. | Dark | Special | 80 | 100% | 15 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
Hex STAB Has double power if the target has a major status ailment. | Ghost | Special | 65 | 100% | 10 |
| Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Raises the user’s Special Attack by two stages. | Dark | Status | — | — | 20 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
Shadow Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| User and target swap items. | Psychic | Status | — | 100% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Poltergeist STAB Fails if the target has no held item. | Ghost | Physical | 110 | 90% | 5 |
Training and breeding
Training
- EV yield
- 1 Defense
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 61
- Growth rate
- Medium
- Wild held items
- Spell Tag
Breeding
- Egg groups
- Mineral, Indeterminate
- Egg cycles
- 25 (about 6,425 steps)