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#0080

Galarian Slowbro

Hermit Crab Pokémon

Galarian Slowbro

About

Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
Shield 1 of 22
Abilities

Quick Draw

Enables the Pokémon to move first occasionally.

Own Tempo

Prevents confusion.

Regenerator Hidden ability

Heals for 1/3 max HP upon switching out.

Height
1.6 m 5′03″
Weight
70.5 kg 155.4 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP95
300–394
Attack100
184–328
Defense95
175–317
Sp. Atk100
184–328
Sp. Def70
130–262
Speed30
58–174
Total490

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
GroundGhostDark
Resists ½×
GrassPoisonFairy
Resists ¼×
Fighting

Same-type attacks

Super effective 2×
GrassFightingPoisonFairy
Not very effective ½×
Steel

Evolution

Slowpoke
#0079 Slowpoke WaterPsychic

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Shell Side Arm STAB

Has a chance to poison the target. This switches categories between physical and special, depending on which would deal more damage to the target.

Poison Special90100%10
1

Acid STAB

Has a chance to lower the target’s Special Defense by one stage.

Poison Special40100%30
1

Curse

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Ghost Status——10
1

Growl

Lowers the target’s Attack by one stage.

Normal Status—100%40
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
1

Withdraw

Raises the user’s Defense by one stage.

Water Status——40
9

Yawn

Target sleeps at the end of the next turn.

Normal Status——10
12

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
15

Disable

Disables the target’s last used move for 1-8 turns.

Normal Status—100%20
18

Water Pulse

Has a chance to confuse the target.

Water Special60100%20
21

Headbutt

Has a chance to make the target flinch.

Normal Physical70100%15
24

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15
27

Amnesia

Raises the user’s Special Defense by two stages.

Psychic Status——20
30

Surf

Inflicts regular damage and can hit Dive users.

Water Special90100%15
33

Slack Off

Heals the user by half its max HP.

Normal Status——5
36

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10
39

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal Status——10
42

Rain Dance

Changes the weather to rain for five turns.

Water Status——5
45

Heal Pulse

Heals the target for half its max HP.

Psychic Status——10

Training and breeding

Training

EV yield
2 Attack
Catch rate
75
Base friendship
70
Base experience
172
Growth rate
Medium

Breeding

Egg groups
Monster, Water1
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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