About
Being bitten by a Shellder shocked this Pokémon into standing on two legs. If the Shellder lets go, it seems Slowbro will turn back into a Slowpoke.
- Abilities
-
Protects against critical hits.
- Height
- 2.0 m 6′07″
- Weight
- 120.0 kg 264.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 95 | 300–394 | |
| Attack | 75 | 139–273 | |
| Defense | 180 | 328–504 | |
| Sp. Atk | 130 | 238–394 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 30 | 58–174 | |
| Total | 590 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- ElectricGrassBugGhostDark
- Resists ½×
- FireWaterIceFightingPsychicSteel
Same-type attacks
- Super effective 2×
- FireFightingPoisonGroundRock
Evolution
- Level 37Use Galarica Cuff
- Trade holding Kings RockUse Galarica Wreath
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 1 | Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |
| 1 | Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
| 6 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 12 | Water Gun STAB Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 18 | Confusion STAB Has a chance to confuse the target. | Psychic | Special | 50 | 100% | 25 |
| 24 | Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| 30 | User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| 36 | Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| 49 | Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| 62 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Dream Eater STAB Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
Psychic STAB Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Scald STAB Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Surf STAB Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Has a chance to burn, freeze, or paralyze the target. | Normal | Special | 80 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 207
- Growth rate
- Medium
- Wild held items
- Kings Rock
Breeding
- Egg groups
- Monster, Water1
- Egg cycles
- 20 (about 5,140 steps)