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#0199

Galarian Slowking

Royal Pokémon

Galarian Slowking

About

Slowking can solve any problem presented to it, but no one can understand a thing Slowking says.
Shield 1 of 16
Abilities

Curious Medicine

Resets all stat changes upon entering battlefield.

Own Tempo

Prevents confusion.

Regenerator Hidden ability

Heals for 1/3 max HP upon switching out.

Height
1.8 m 5′11″
Weight
79.5 kg 175.3 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP95
300–394
Attack65
121–251
Defense80
148–284
Sp. Atk110
202–350
Sp. Def110
202–350
Speed30
58–174
Total490

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
GroundGhostDark
Resists ½×
GrassPoisonFairy
Resists ¼×
Fighting

Same-type attacks

Super effective 2×
GrassFightingPoisonFairy
Not very effective ½×
Steel

Evolution

Slowpoke
#0079 Slowpoke WaterPsychic

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Eerie Spell STAB

The target loses 3 PP from the last move it used.

Psychic Special80100%5
1

Acid STAB

Has a chance to lower the target’s Special Defense by one stage.

Poison Special40100%30
1

Curse

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Ghost Status——10
1

Growl

Lowers the target’s Attack by one stage.

Normal Status—100%40
1

Nasty Plot

Raises the user’s Special Attack by two stages.

Dark Status——20
1

Power Gem

Inflicts regular damage with no additional effect.

Rock Special80100%20
1

Swagger

Raises the target’s Attack by two stages and confuses the target.

Normal Status—85%15
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
9

Yawn

Target sleeps at the end of the next turn.

Normal Status——10
12

Confusion STAB

Has a chance to confuse the target.

Psychic Special50100%25
15

Disable

Disables the target’s last used move for 1-8 turns.

Normal Status—100%20
18

Water Pulse

Has a chance to confuse the target.

Water Special60100%20
21

Headbutt

Has a chance to make the target flinch.

Normal Physical70100%15
24

Zen Headbutt STAB

Has a chance to make the target flinch.

Psychic Physical8090%15
27

Amnesia

Raises the user’s Special Defense by two stages.

Psychic Status——20
30

Surf

Inflicts regular damage and can hit Dive users.

Water Special90100%15
33

Slack Off

Heals the user by half its max HP.

Normal Status——5
36

Psychic STAB

Has a chance to lower the target’s Special Defense by one stage.

Psychic Special90100%10
39

Psych Up

Discards the user’s stat changes and copies the target’s.

Normal Status——10
42

Rain Dance

Changes the weather to rain for five turns.

Water Status——5
45

Heal Pulse

Heals the target for half its max HP.

Psychic Status——10

Training and breeding

Training

EV yield
2 Sp. Def
Catch rate
70
Base friendship
70
Base experience
172
Growth rate
Medium

Breeding

Egg groups
Monster, Water1
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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