About
Slugma does not have any blood in its body. Instead, intensely hot magma circulates throughout this Pokémon’s body, carrying essential nutrients and oxygen to its organs.
- Abilities
-
Prevents freezing.
-
Has a 30% chance of burning attacking Pokémon on contact.
Weak Armor Hidden ability
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
- Height
- 0.7 m 2′04″
- Weight
- 35.0 kg 77.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 40 | 190–284 | |
| Attack | 40 | 76–196 | |
| Defense | 40 | 76–196 | |
| Sp. Atk | 70 | 130–262 | |
| Sp. Def | 40 | 76–196 | |
| Speed | 20 | 40–152 | |
| Total | 250 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- WaterGroundRock
- Resists ½×
- FireGrassIceBugSteelFairy
Same-type attacks
- Super effective 2×
- GrassIceBugSteel
- Not very effective ½×
- FireWaterRockDragon
Evolution
- Level 38
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Has a chance to poison the target. | Poison | Special | 30 | 70% | 20 |
| 1 | Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
| 6 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 8 | Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| 13 | Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 20 | Removes all of the target’s stat modifiers. | Poison | Special | 50 | — | 15 |
| 22 | Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 27 | Incinerate STAB Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| 29 | Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| 34 | Lava Plume STAB Has a chance to burn the target. | Fire | Special | 80 | 100% | 15 |
| 36 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 41 | Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 43 | Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 48 | Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| 50 | Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fire Blast STAB Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
Flame Charge STAB Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Heat Crash STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Fire | Physical | — | 100% | 10 |
Heat Wave STAB Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| Inflicts regular damage with no additional effect. | Ground | Physical | 95 | 95% | 10 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
Temper Flare STAB Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | Fire | Physical | 75 | 100% | 10 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Defense by two stages. | Poison | Status | — | — | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
Inferno STAB Has a chance to burn the target. | Fire | Special | 100 | 50% | 5 |
| Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
Training and breeding
Training
- EV yield
- 1 Sp. Atk
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 50
- Growth rate
- Medium
Breeding
- Egg groups
- Indeterminate
- Egg cycles
- 20 (about 5,140 steps)