About
Magcargo’s body temperature is approximately 18,000 degrees Fahrenheit. Water is vaporized on contact. If this Pokémon is caught in the rain, the raindrops instantly turn into steam, cloaking the area in a thick fog.
- Abilities
-
Prevents freezing.
-
Has a 30% chance of burning attacking Pokémon on contact.
Weak Armor Hidden ability
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
- Height
- 0.8 m 2′07″
- Weight
- 55.0 kg 121.3 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 50 | 94–218 | |
| Defense | 120 | 220–372 | |
| Sp. Atk | 90 | 166–306 | |
| Sp. Def | 80 | 148–284 | |
| Speed | 30 | 58–174 | |
| Total | 430 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- WaterGround
- Weak 2×
- FightingRock
- Resists ½×
- NormalIcePoisonFlyingBugFairy
- Resists ¼×
- Fire
Same-type attacks
- Super effective 2×
- FireGrassIceFlyingBugSteel
Evolution
- Level 38
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Evo. | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | Normal | Status | — | — | 15 |
| 1 | Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| 1 | Ember STAB Has a chance to burn the target. | Fire | Special | 40 | 100% | 25 |
| 1 | Rock Throw STAB Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| 1 | Has a chance to poison the target. | Poison | Special | 30 | 70% | 20 |
| 1 | Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
| 13 | Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| 20 | Removes all of the target’s stat modifiers. | Poison | Special | 50 | — | 15 |
| 22 | Ancient Power STAB Has a chance to raise all of the user’s stats by one stage. | Rock | Special | 60 | 100% | 5 |
| 27 | Incinerate STAB Destroys the target’s held berry. | Fire | Special | 60 | 100% | 15 |
| 29 | Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| 34 | Lava Plume STAB Has a chance to burn the target. | Fire | Special | 80 | 100% | 15 |
| 36 | Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| 43 | Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| 47 | Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| 54 | Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
Burning Jealousy STAB Burns the target if it had a state stage raise this turn. | Fire | Special | 70 | 100% | 5 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
| Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Fire Blast STAB Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
Fire Spin STAB Prevents the target from fleeing and inflicts damage for 2-5 turns. | Fire | Special | 35 | 85% | 15 |
Flame Charge STAB Inflicts regular damage. Raises the user’s Speed by one stage. | Fire | Physical | 50 | 100% | 20 |
Flamethrower STAB Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
Flare Blitz STAB User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | Fire | Physical | 120 | 100% | 15 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
| Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Physical | — | 100% | 5 |
Heat Crash STAB Power is higher when the user weighs more than the target, up to a maximum of 120. | Fire | Physical | — | 100% | 10 |
Heat Wave STAB Has a chance to burn the target. | Fire | Special | 95 | 90% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
Overheat STAB Lowers the user’s Special Attack by two stages after inflicting damage. | Fire | Special | 130 | 90% | 5 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
Power Gem STAB Inflicts regular damage with no additional effect. | Rock | Special | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Rock Blast STAB Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
Rock Slide STAB Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
Rock Tomb STAB Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Has a chance to burn the target. | Ground | Special | 70 | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Smack Down STAB Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
Stone Edge STAB Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
Temper Flare STAB Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed. | Fire | Physical | 75 | 100% | 10 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Burns the target. | Fire | Status | — | 85% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Defense by two stages. | Poison | Status | — | — | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
Inferno STAB Has a chance to burn the target. | Fire | Special | 100 | 50% | 5 |
| Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
Rollout STAB Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Stores energy up to three times for use with Spit Up and Swallow. | Normal | Status | — | — | 20 |
Training and breeding
Training
- EV yield
- 2 Defense
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 151
- Growth rate
- Medium
Breeding
- Egg groups
- Indeterminate
- Egg cycles
- 20 (about 5,140 steps)