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#0234

Stantler

Big Horn Pokémon

Stantler

About

Its strangely shaped antlers have the power to bewitch those who see them. Medicine made by grinding up the black orbs from fallen antlers is an effective treatment for insomnia.
Legends: Arceus 1 of 9
Abilities

Intimidate

Lowers opponents' Attack one stage upon entering battle.

Frisk

Reveals an opponent's held item upon entering battle.

Sap Sipper Hidden ability

Absorbs Grass moves, raising Attack one stage.

Height
1.4 m 4′07″
Weight
71.2 kg 157.0 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP73
256–350
Attack95
175–317
Defense62
116–245
Sp. Atk85
157–295
Sp. Def65
121–251
Speed85
157–295
Total465

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
Fighting
Immune
Ghost

Same-type attacks

Not very effective ½×
RockSteel
No effect
Ghost

Evolution

Stantler
#0234 Stantler Normal

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Tackle STAB

Inflicts regular damage with no additional effect.

Normal Physical40100%35
3

Leer

Lowers the target’s Defense by one stage.

Normal Status—100%30
7

Astonish

Has a chance to make the target flinch.

Ghost Physical30100%15
10

Hypnosis

Puts the target to sleep.

Psychic Status—60%20
13

Stomp STAB

Has a chance to make the target flinch.

Normal Physical65100%20
16

Sand Attack

Lowers the target’s accuracy by one stage.

Ground Status—100%15
21

Take Down STAB

User receives 1/4 the damage it inflicts in recoil.

Normal Physical9085%20
23

Confuse Ray

Confuses the target.

Ghost Status—100%10
27

Calm Mind

Raises the user’s Special Attack and Special Defense by one stage.

Psychic Status——20
32

Role Play

Copies the target’s ability.

Psychic Status——10
37

Zen Headbutt

Has a chance to make the target flinch.

Psychic Physical8090%15
49

Imprison

Prevents the target from using any moves that the user also knows.

Psychic Status——10
55

Double-Edge STAB

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15

Training and breeding

Training

EV yield
1 Attack
Catch rate
45
Base friendship
70
Base experience
163
Growth rate
Slow

Breeding

Egg groups
Ground
Egg cycles
20 (about 5,140 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.