About
Timburr that have started carrying logs that are about three times their size are nearly ready to evolve.
- Abilities
-
Increases Attack to 1.5× with a major status ailment.
-
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Iron Fist Hidden ability
Strengthens punch-based moves to 1.2× their power.
- Height
- 0.6 m 2′00″
- Weight
- 12.5 kg 27.6 lb
- Gender
♂ 75% ♀ 25%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 75 | 260–354 | |
| Attack | 80 | 148–284 | |
| Defense | 55 | 103–229 | |
| Sp. Atk | 25 | 49–163 | |
| Sp. Def | 35 | 67–185 | |
| Speed | 35 | 67–185 | |
| Total | 305 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FlyingPsychicFairy
- Resists ½×
- BugRockDark
Same-type attacks
- Super effective 2×
- NormalIceRockDarkSteel
- Not very effective ½×
- PoisonFlyingPsychicBugFairy
- No effect
- Ghost
Evolution
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 4 | Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| 8 | Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| 12 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 16 | Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| 20 | Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| 24 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 28 | Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| 32 | Dynamic Punch STAB Has a chance to confuse the target. | Fighting | Physical | 100 | 50% | 5 |
| 36 | Hammer Arm STAB Lowers user’s Speed by one stage. | Fighting | Physical | 100 | 90% | 10 |
| 40 | Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| 44 | Superpower STAB Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| 48 | Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
Close Combat STAB Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user. | Fighting | Status | — | — | 10 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
Drain Punch STAB Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Focus Blast STAB Has a chance to lower the target’s Special Defense by one stage. | Fighting | Special | 120 | 70% | 5 |
Focus Punch STAB If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Low Sweep STAB Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Has a chance to poison the target. | Poison | Physical | 80 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Reversal STAB Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Fighting | Physical | — | 100% | 15 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Lowers the target’s Speed by two stages. | Normal | Status | — | 100% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
Counter STAB Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Lowers the target’s evasion by one stage. Removes field effects from the enemy field. | Flying | Status | — | — | 15 |
| Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
Mach Punch STAB Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 |
| Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — | — | 10 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 180
- Base friendship
- 70
- Base experience
- 61
- Growth rate
- Medium Slow
Breeding
- Egg groups
- Humanshape
- Egg cycles
- 20 (about 5,140 steps)