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#0777

Togedemaru

Roly-Poly Pokémon

Togedemaru

About

When it’s in trouble, it curls up into a ball, makes its fur spikes stand on end, and then discharges electricity indiscriminately.
Shield 1 of 6
Abilities

Iron Barbs

Damages attacking Pokémon for 1/8 their max HP on contact.

Lightning Rod

Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Sturdy Hidden ability

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Height
0.3 m 1′00″
Weight
3.3 kg 7.3 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP65
240–334
Attack98
180–324
Defense63
117–247
Sp. Atk40
76–196
Sp. Def73
135–269
Speed96
177–320
Total435

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
Ground
Weak 2×
FireFighting
Resists ½×
NormalElectricGrassIcePsychicBugRockDragonFairy
Resists ¼×
FlyingSteel
Immune
Poison

Same-type attacks

Super effective 2×
WaterIceFlyingRockFairy
Not very effective ½×
Electric

Evolution

Togedemaru does not evolve.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Nuzzle STAB

Has a chance to paralyze the target.

Electric Physical20100%20
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
5

Defense Curl

Raises user’s Defense by one stage.

Normal Status——40
10

Charge

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Electric Status——20
15

Thunder Shock STAB

Has a chance to paralyze the target.

Electric Special40100%30
20

Fell Stinger

Raises the user’s Attack by two stages if it KOs the target.

Bug Physical50100%25
25

Spark STAB

Has a chance to paralyze the target.

Electric Physical65100%20
30

Pin Missile

Hits 2-5 times in one turn.

Bug Physical2595%20
35

Magnet Rise

User is immune to Ground moves and effects for five turns.

Electric Status——10
40

Zing Zap STAB

Has a chance to make the target flinch.

Electric Physical80100%10
45

Discharge STAB

Has a chance to paralyze the target.

Electric Special80100%15
50

Electric Terrain

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Electric Status——10
55

Wild Charge STAB

User receives 1/4 the damage it inflicts in recoil.

Electric Physical90100%15
60

Spiky Shield

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Grass Status——10

Training and breeding

Training

EV yield
2 Attack
Catch rate
180
Base friendship
70
Base experience
152
Growth rate
Medium
Wild held items
Electric Seed

Breeding

Egg groups
Ground, Fairy
Egg cycles
10 (about 2,570 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.