About
Tyrogue becomes stressed out if it does not get to train every day. When raising this Pokémon, the Trainer must establish and uphold various training methods.
- Abilities
-
Increases Attack to 1.5× with a major status ailment.
-
Raises Speed one stage upon flinching.
Vital Spirit Hidden ability
Prevents sleep.
- Height
- 0.7 m 2′04″
- Weight
- 21.0 kg 46.3 lb
- Gender
♂ 100% ♀ 0%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 35 | 180–274 | |
| Attack | 35 | 67–185 | |
| Defense | 35 | 67–185 | |
| Sp. Atk | 35 | 67–185 | |
| Sp. Def | 35 | 67–185 | |
| Speed | 35 | 67–185 | |
| Total | 210 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FlyingPsychicFairy
- Resists ½×
- BugRockDark
Same-type attacks
- Super effective 2×
- NormalIceRockDarkSteel
- Not very effective ½×
- PoisonFlyingPsychicBugFairy
- No effect
- Ghost
Evolution
- Level 20 with Attack above Defense
- Level 20 with Defense above Attack
- Level 20 with equal Attack and Defense
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Physical | 40 | 100% | 10 |
| 1 | Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| 1 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to paralyze the target. | Normal | Physical | 85 | 100% | 15 |
Brick Break STAB Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Low Kick STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
Low Sweep STAB Lowers the target’s Speed by one stage. | Fighting | Physical | 65 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
Upper Hand STAB The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. | Fighting | Physical | 65 | 100% | 15 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
Vacuum Wave STAB Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Inflicts regular damage with no additional effect. | Steel | Physical | 40 | 100% | 30 |
Counter STAB Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
High Jump Kick STAB If the user misses, it takes half the damage it would have inflicted in recoil. | Fighting | Physical | 130 | 90% | 10 |
Mach Punch STAB Inflicts regular damage with no additional effect. | Fighting | Physical | 40 | 100% | 30 |
| Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | Normal | Physical | 50 | 100% | 40 |
Vacuum Wave STAB Inflicts regular damage with no additional effect. | Fighting | Special | 40 | 100% | 30 |
Training and breeding
Training
- EV yield
- 1 Attack
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 42
- Growth rate
- Medium
Breeding
- Egg groups
- No Eggs
- Egg cycles
- 25 (about 6,425 steps)