About
As long as this Pokémon bathes in sunlight, its cotton keeps growing. If too much cotton fluff builds up, Whimsicott tears it off and scatters it.
- Abilities
-
Raises non-damaging moves' priority by one stage.
-
Bypasses Light Screen, Reflect, and Safeguard.
Chlorophyll Hidden ability
Doubles Speed during strong sunlight.
- Height
- 0.7 m 2′04″
- Weight
- 6.6 kg 14.6 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 60 | 230–324 | |
| Attack | 67 | 125–256 | |
| Defense | 85 | 157–295 | |
| Sp. Atk | 77 | 143–278 | |
| Sp. Def | 75 | 139–273 | |
| Speed | 116 | 213–364 | |
| Total | 480 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 4×
- Poison
- Weak 2×
- FireIceFlyingSteel
- Resists ½×
- WaterElectricGrassFightingGroundDark
- Immune
- Dragon
Same-type attacks
- Super effective 2×
- WaterFightingGroundRockDragonDark
- Not very effective ½×
- FirePoisonSteel
Evolution
- Use Sun Stone
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Absorb STAB Drains half the damage inflicted to heal the user. | Grass | Special | 20 | 100% | 25 |
| 1 | Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
| 1 | Raises the user’s Defense by three stages. | Grass | Status | — | — | 10 |
| 1 | Lowers the target’s Speed by two stages. | Grass | Status | — | 100% | 40 |
| 1 | Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| 1 | Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| 1 | Fairy Wind STAB Inflicts regular damage with no additional effect. | Fairy | Special | 40 | 100% | 30 |
| 1 | Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| 1 | Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| 1 | Inflicts regular damage and can hit Pokémon in the air. | Flying | Special | 40 | 100% | 35 |
| 1 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| 1 | Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| 1 | Mega Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 40 | 100% | 15 |
| 1 | Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| 1 | Moonblast STAB Has a chance to lower the target’s Special Attack by one stage. | Fairy | Special | 95 | 100% | 15 |
| 1 | Poisons the target. | Poison | Status | — | 75% | 35 |
| 1 | Razor Leaf STAB Has an increased chance for a critical hit. | Grass | Physical | 55 | 95% | 25 |
| 1 | Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| 1 | Paralyzes the target. | Grass | Status | — | 75% | 30 |
| 1 | Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| 1 | For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Lowers the target’s Attack by two stages. | Fairy | Status | — | 100% | 20 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Lowers the target’s HP to equal the user’s. | Normal | Physical | — | 100% | 5 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
Energy Ball STAB Has a chance to lower the target’s Special Defense by one stage. | Grass | Special | 90 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Giga Drain STAB Drains half the damage inflicted to heal the user. | Grass | Special | 75 | 100% | 10 |
| User foregoes its next turn to recharge. | Normal | Physical | 150 | 90% | 5 |
Grass Knot STAB Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
Grassy Glide STAB If Grassy Terrain is active and the user is grounded, this move has has its priority increased by 1. | Grass | Physical | 55 | 100% | 20 |
| For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to confuse the target. | Flying | Special | 110 | 70% | 10 |
| User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
Play Rough STAB Has a chance to lower the target’s Attack by one stage. | Fairy | Physical | 90 | 90% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Seed Bomb STAB Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
Solar Beam STAB Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Never misses. | Normal | Special | 60 | — | 20 |
| For three turns, friendly Pokémon have doubled Speed. | Flying | Status | — | — | 15 |
| For the next few turns, the target can only use damaging moves. | Dark | Status | — | 100% | 20 |
| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user. | Normal | Special | 80 | 100% | 10 |
| Takes the target’s item. | Dark | Physical | 60 | 100% | 25 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| User must switch out after attacking. | Bug | Physical | 70 | 100% | 20 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Hits once for every conscious Pokémon the trainer has. | Dark | Physical | — | 100% | 10 |
| Lowers the target’s Attack and Special Attack by two stages. User faints. | Dark | Status | — | 100% | 10 |
| User and target swap items. | Dark | Status | — | 100% | 10 |
| Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
| Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Speed
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 168
- Growth rate
- Medium
- Wild held items
- Absorb Bulb
Breeding
- Egg groups
- Fairy, Plant
- Egg cycles
- 20 (about 5,140 steps)