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#0306

Aggron

Iron Armor Pokémon

Aggron

About

Long ago, there was a king who wore a helmet meant to resemble the head of an Aggron. He was trying to channel the Pokémon’s strength.
Shield 1 of 11
Abilities

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Rock Head

Protects against recoil damage.

Heavy Metal Hidden ability

Doubles the Pokémon's weight.

Height
2.1 m 6′11″
Weight
360.0 kg 793.7 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP70
250–344
Attack110
202–350
Defense180
328–504
Sp. Atk60
112–240
Sp. Def60
112–240
Speed50
94–218
Total530

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 4×
FightingGround
Weak 2×
Water
Resists ½×
IcePsychicBugRockDragonFairy
Resists ¼×
NormalFlying
Immune
Poison

Same-type attacks

Super effective 2×
FireIceFlyingBugRockFairy
Not very effective ½×
Steel

Evolution

Forms

Alternate forms have their own types, stats and abilities.

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
1

Harden

Raises the user’s Defense by one stage.

Normal Status——30
1

Metal Claw STAB

Has a chance to raise the user’s Attack by one stage.

Steel Physical5095%35
1

Rock Tomb STAB

Has a chance to lower the target’s Speed by one stage.

Rock Physical6095%15
1

Tackle

Inflicts regular damage with no additional effect.

Normal Physical40100%35
12

Roar

Immediately ends wild battles. Forces trainers to switch Pokémon.

Normal Status——20
16

Headbutt

Has a chance to make the target flinch.

Normal Physical70100%15
20

Protect

Prevents any moves from hitting the user this turn.

Normal Status——10
24

Rock Slide STAB

Has a chance to make the target flinch.

Rock Physical7590%10
28

Iron Head STAB

Has a chance to make the target flinch.

Steel Physical80100%15
35

Metal Sound

Lowers the target’s Special Defense by two stages.

Steel Status—85%40
40

Take Down

User receives 1/4 the damage it inflicts in recoil.

Normal Physical9085%20
48

Autotomize

Raises the user’s Speed by two stages and halves the user’s weight.

Steel Status——15
56

Iron Tail STAB

Has a chance to lower the target’s Defense by one stage.

Steel Physical10075%15
64

Iron Defense

Raises the user’s Defense by two stages.

Steel Status——15
72

Heavy Slam STAB

Power is higher when the user weighs more than the target, up to a maximum of 120.

Steel Physical—100%10
80

Double-Edge

User receives 1/3 the damage inflicted in recoil.

Normal Physical120100%15
88

Metal Burst STAB

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Steel Physical—100%10

Training and breeding

Training

EV yield
3 Defense
Catch rate
45
Base friendship
35
Base experience
239
Growth rate
Slow
Wild held items
Hard Stone

Breeding

Egg groups
Monster
Egg cycles
35 (about 8,995 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

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