About
This Pokémon has a kind heart. By touching with its feelers, Audino can gauge other creatures’ feelings and physical conditions.
- Abilities
-
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
- Height
- 1.5 m 4′11″
- Weight
- 32.0 kg 70.5 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 103 | 316–410 | |
| Attack | 60 | 112–240 | |
| Defense | 126 | 231–386 | |
| Sp. Atk | 80 | 148–284 | |
| Sp. Def | 126 | 231–386 | |
| Speed | 50 | 94–218 | |
| Total | 545 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- PoisonSteel
- Resists ½×
- BugDark
- Immune
- GhostDragon
Same-type attacks
- Super effective 2×
- FightingDragonDark
- Not very effective ½×
- Steel
Evolution
Audino does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| 1 | Hyper Voice STAB Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| 1 | Last Resort STAB Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| 1 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | Fairy | Status | — | — | 10 |
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | — | 20 |
| 1 | Pound STAB Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 5 | Lowers the target’s Attack by one stage. | Fairy | Status | — | 100% | 30 |
| 9 | Cleanses the user of a burn, paralysis, or poison. | Normal | Status | — | — | 20 |
| 13 | Disarming Voice STAB Never misses. | Fairy | Special | 40 | — | 15 |
| 17 | Double Slap STAB Hits 2-5 times in one turn. | Normal | Physical | 15 | 85% | 10 |
| 21 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| 25 | Secret Power STAB Has a chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| 29 | Copies the user’s ability onto the target. | Normal | Status | — | 100% | 15 |
| 33 | Take Down STAB User receives 1/4 the damage it inflicts in recoil. | Normal | Physical | 90 | 85% | 20 |
| 37 | Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| 41 | Makes the target act next this turn. | Normal | Status | — | — | 15 |
| 45 | Changes the target’s ability to Simple. | Normal | Status | — | 100% | 15 |
| 49 | Double-Edge STAB User receives 1/3 the damage inflicted in recoil. | Normal | Physical | 120 | 100% | 15 |
| 53 | Hyper Voice STAB Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| 57 | Last Resort STAB Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Has a chance to freeze the target. | Ice | Special | 110 | 70% | 5 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
Dazzling Gleam STAB Inflicts regular damage with no additional effect. | Fairy | Special | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | Psychic | Special | 100 | 100% | 15 |
Echoed Voice STAB Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
Facade STAB Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to burn the target. | Fire | Special | 110 | 85% | 5 |
| Has a chance to burn the target. | Fire | Special | 90 | 100% | 15 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
Frustration STAB Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
Hidden Power STAB Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
Hyper Beam STAB User foregoes its next turn to recharge. | Normal | Special | 150 | 90% | 5 |
| Has a chance to freeze the target. | Ice | Special | 90 | 100% | 10 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Has a chance to lower the target’s Special Defense by one stage. | Psychic | Special | 90 | 100% | 10 |
| Inflicts damage based on the target’s Defense, not Special Defense. | Psychic | Special | 80 | 100% | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
Return STAB Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
Round STAB Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Protects the user’s field from major status ailments and confusion for five turns. | Normal | Status | — | — | 25 |
| Has a chance to lower the target’s Special Defense by one stage. | Ghost | Special | 80 | 100% | 15 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Requires a turn to charge before attacking. | Grass | Special | 120 | 100% | 10 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Changes the weather to sunny for five turns. | Fire | Status | — | — | 5 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
| Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Gives the user’s held item to the target. | Normal | Status | — | — | 15 |
Draining Kiss STAB Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
| Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Status | — | — | 10 |
| Prevents the target from scoring critical hits for five turns. | Normal | Status | — | — | 30 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Confuses the target. | Fairy | Status | — | 75% | 10 |
| User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
| Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Makes the target act next this turn. | Normal | Status | — | — | 15 |
| User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
Covet STAB Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
| Drains half the damage inflicted to heal the user. | Fighting | Physical | 75 | 100% | 10 |
| Has a chance to burn the target. | Fire | Physical | 75 | 100% | 15 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
Hyper Voice STAB Inflicts regular damage with no additional effect. | Normal | Special | 90 | 100% | 10 |
| Has a chance to freeze the target. | Ice | Physical | 75 | 100% | 15 |
| Has a chance to lower the target’s Speed by one stage. | Ice | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
Last Resort STAB Can only be used after all of the user’s other moves have been used. | Normal | Physical | 140 | 100% | 5 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Fighting | Physical | — | 100% | 20 |
| Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Has a chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| User and target swap abilities. | Psychic | Status | — | — | 10 |
| Steals the target’s move, if it’s self-targeted. | Dark | Status | — | — | 10 |
Snore STAB Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |
| Prevents the target from using sound-based moves for two turns. | Dark | Physical | 80 | 100% | 15 |
| Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
Uproar STAB Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Has a chance to make the target flinch. | Psychic | Physical | 80 | 90% | 15 |
Training and breeding
Training
- EV yield
- 2 HP
- Catch rate
- 255
- Base friendship
- 70
- Base experience
- 425
- Growth rate
- Fast
- Wild held items
- Oran Berry, Sitrus Berry
Breeding
- Egg groups
- Fairy
- Egg cycles
- 20 (about 5,140 steps)