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#0426

Drifblim

Blimp Pokémon

Drifblim

About

It drifts along at dusk, perfectly silent. Its transient, melancholy aspect touches some people deeply—every so often, one will come upon a song or poem devoted to Drifblim.
Legends: Arceus 1 of 13
Abilities

Aftermath

Damages the attacker for 1/4 its max HP when knocked out by a contact move.

Unburden

Doubles Speed upon using or losing a held item.

Flare Boost Hidden ability

Increases Special Attack to 1.5× when burned.

Height
1.2 m 3′11″
Weight
15.0 kg 33.1 lb
Gender

♂ 50% ♀ 50%

Base stats

Range at
StatBaseDistributionRange at level 100
HP150
410–504
Attack80
148–284
Defense44
83–205
Sp. Atk90
166–306
Sp. Def54
101–227
Speed80
148–284
Total498

Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.

Type matchups

Multipliers use the current type chart. Abilities that change damage taken can be applied.

Taking hits

Weak 2×
ElectricIceRockGhostDark
Resists ½×
GrassPoison
Resists ¼×
Bug
Immune
NormalFightingGround

Same-type attacks

Super effective 2×
GrassFightingPsychicBugGhost

Evolution

Moves

Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.

Lv.MoveTypeCategoryPowerAcc.PP
Evo.

Phantom Force STAB

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Ghost Physical90100%10
1

Astonish STAB

Has a chance to make the target flinch.

Ghost Physical30100%15
1

Focus Energy

Increases the user’s chance to score a critical hit.

Normal Status——30
1

Gust STAB

Inflicts regular damage and can hit Pokémon in the air.

Flying Special40100%35
1

Minimize

Raises the user’s evasion by two stages.

Normal Status——10
1

Strength Sap

Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.

Grass Status—100%10
12

Payback

Power is doubled if the target has already moved this turn.

Dark Physical50100%10
16

Hex STAB

Has double power if the target has a major status ailment.

Ghost Special65100%10
20

Shadow Ball STAB

Has a chance to lower the target’s Special Defense by one stage.

Ghost Special80100%15
24

Spit Up

Power is 100 times the amount of energy Stockpiled.

Normal Special—100%10
24

Stockpile

Stores energy up to three times for use with Spit Up and Swallow.

Normal Status——20
24

Swallow

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Normal Status——10
31

Self-Destruct

User faints.

Normal Physical200100%5
36

Destiny Bond

If the user faints this turn, the target automatically will, too.

Ghost Status——5
42

Baton Pass

Allows the trainer to switch out the user and pass effects along to its replacement.

Normal Status——40
48

Tailwind

For three turns, friendly Pokémon have doubled Speed.

Flying Status——15
54

Explosion

User faints.

Normal Physical250100%5

Training and breeding

Training

EV yield
2 HP
Catch rate
60
Base friendship
70
Base experience
174
Growth rate
Fast Then Very Slow
Wild held items
Air Balloon

Breeding

Egg groups
Indeterminate
Egg cycles
30 (about 7,710 steps)

Data from PokéAPI. Sprites and cries from the PokéAPI archives.

Pokémon and its names are trademarks of Nintendo, Game Freak and Creatures. Dexa is a fan project.