About
Possesses cheek sacs in which it stores electricity. This clever forest-dweller roasts tough berries with an electric shock before consuming them.
- Abilities
-
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning Rod Hidden ability
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Height
- 0.4 m 1′04″
- Weight
- 6.0 kg 13.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 35 | 180–274 | |
| Attack | 55 | 103–229 | |
| Defense | 40 | 76–196 | |
| Sp. Atk | 50 | 94–218 | |
| Sp. Def | 50 | 94–218 | |
| Speed | 90 | 166–306 | |
| Total | 320 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Ground
- Resists ½×
- ElectricFlyingSteel
Same-type attacks
- Super effective 2×
- WaterFlying
- Not very effective ½×
- ElectricGrassDragon
- No effect
- Ground
Evolution
- Level up with high friendship#0025 Pikachu Electric

- Use Thunder StoneUse Thunder Stone in Alola
Forms
Alternate forms have their own types, stats and abilities.

Default
Electric
Rock Star
Electric
Belle
Electric
Pop Star
Electric
Ph.D.
Electric
Libre
Electric
Cosplay
Electric
Original Cap
Electric
Hoenn Cap
Electric
Sinnoh Cap
Electric
Unova Cap
Electric
Kalos Cap
Electric
Alola Cap
Electric
Partner Cap
Electric
Partner
Electric
World Cap
Electric
Gigantamax
Electric
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 1 | Thunder Shock STAB Has a chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| 5 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 7 | Lowers the target’s Attack by one stage. | Normal | Status | — | — | 20 |
| 10 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 13 | Electro Ball STAB Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Special | — | 100% | 10 |
| 18 | Paralyzes the target. | Electric | Status | — | 90% | 20 |
| 21 | Hits through Protect and Detect. | Normal | Physical | 30 | 100% | 10 |
| 23 | Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| 26 | Spark STAB Has a chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| 29 | Nuzzle STAB Has a chance to paralyze the target. | Electric | Physical | 20 | 100% | 20 |
| 34 | Discharge STAB Has a chance to paralyze the target. | Electric | Special | 80 | 100% | 15 |
| 37 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 42 | Thunderbolt STAB Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| 45 | Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 50 | Wild Charge STAB User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| 53 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 58 | Thunder STAB Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
Charge Beam STAB Has a chance to raise the user’s Special Attack by one stage. | Electric | Special | 50 | 90% | 10 |
| Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | Normal | Special | 40 | 100% | 15 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Throws held item at the target; power depends on the item. | Dark | Physical | — | 100% | 10 |
| Power increases as happiness decreases, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Inflicts more damage to heavier targets, with a maximum of 120 power. | Grass | Special | — | 100% | 20 |
| Power and type depend upon user’s IVs. Power can range from 30 to 70. | Normal | Special | 60 | 100% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Power increases with happiness, up to a maximum of 102. | Normal | Physical | — | 100% | 20 |
| Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Has a chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Raises the target’s Attack by two stages and confuses the target. | Normal | Status | — | 85% | 15 |
Thunder STAB Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
Thunderbolt STAB Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
Volt Switch STAB User must switch out after attacking. | Electric | Special | 70 | 100% | 20 |
Wild Charge STAB User receives 1/4 the damage it inflicts in recoil. | Electric | Physical | 90 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Takes the target’s item. | Normal | Physical | 60 | 100% | 25 |
Electroweb STAB Lowers the target’s Speed by one stage. | Electric | Special | 55 | 95% | 15 |
| If the user takes damage before attacking, the attack is canceled. | Fighting | Physical | 150 | 100% | 20 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Target drops its held item. | Dark | Physical | 65 | 100% | 20 |
| User is immune to Ground moves and effects for five turns. | Electric | Status | — | — | 10 |
Shock Wave STAB Never misses. | Electric | Special | 60 | — | 20 |
| Has a chance to confuse the target. | Bug | Special | 75 | 100% | 15 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
Thunder Punch STAB Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Drains 75% of the damage inflicted to heal the user. | Fairy | Special | 50 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Speed
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 112
- Growth rate
- Medium
- Wild held items
- Light Ball
Breeding
- Egg groups
- Ground, Fairy
- Egg cycles
- 10 (about 2,570 steps)