About
Possesses cheek sacs in which it stores electricity. This clever forest-dweller roasts tough berries with an electric shock before consuming them.
- Abilities
-
Has a 30% chance of paralyzing attacking Pokémon on contact.
Lightning Rod Hidden ability
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Height
- 0.4 m 1′04″
- Weight
- 6.0 kg 13.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 45 | 200–294 | |
| Attack | 80 | 148–284 | |
| Defense | 50 | 94–218 | |
| Sp. Atk | 75 | 139–273 | |
| Sp. Def | 60 | 112–240 | |
| Speed | 120 | 220–372 | |
| Total | 430 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- Ground
- Resists ½×
- ElectricFlyingSteel
Same-type attacks
- Super effective 2×
- WaterFlying
- Not very effective ½×
- ElectricGrassDragon
- No effect
- Ground
Evolution
- Level up with high friendship#0025 Pikachu Electric

- Use Thunder StoneUse Thunder Stone in Alola
Forms
Alternate forms have their own types, stats and abilities.

Default
Electric
Rock Star
Electric
Belle
Electric
Pop Star
Electric
Ph.D.
Electric
Libre
Electric
Cosplay
Electric
Original Cap
Electric
Hoenn Cap
Electric
Sinnoh Cap
Electric
Unova Cap
Electric
Kalos Cap
Electric
Alola Cap
Electric
Partner Cap
Electric
Partner
Electric
World Cap
Electric
Gigantamax
Electric
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| 1 | Thunder Shock STAB Has a chance to paralyze the target. | Electric | Special | 40 | 100% | 30 |
| 3 | Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| 6 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 30 |
| 9 | Hits twice in one turn. | Fighting | Physical | 30 | 100% | 30 |
| 12 | Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| 15 | Paralyzes the target. | Electric | Status | — | 90% | 20 |
| 18 | Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| 21 | Thunderbolt STAB Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| 24 | Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| 27 | Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| 30 | Thunder STAB Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Destroys Reflect and Light Screen. | Fighting | Physical | 75 | 100% | 15 |
| Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
| Has a chance to make the target flinch. | Normal | Physical | 70 | 100% | 15 |
| Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Has a chance to lower the target’s Defense by one stage. | Steel | Physical | 100 | 75% | 15 |
| Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Scatters money on the ground worth five times the user’s level. | Normal | Physical | 40 | 100% | 20 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
Thunder STAB Has a chance to paralyze the target. | Electric | Special | 110 | 70% | 10 |
Thunder Punch STAB Has a chance to paralyze the target. | Electric | Physical | 75 | 100% | 15 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
Thunderbolt STAB Has a chance to paralyze the target. | Electric | Special | 90 | 100% | 15 |
| Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Inflicts regular damage with no additional effect. | Flying | Physical | 90 | 95% | 15 |
| Inflicts regular damage with no additional effect. | Water | Special | 90 | 100% | 15 |
Zippy Zap STAB Inflicts regular damage with no additional effect. | Electric | Physical | 80 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 Speed
- Catch rate
- 190
- Base friendship
- 70
- Base experience
- 86
- Growth rate
- Medium
Breeding
- Egg groups
- Ground, Fairy
- Egg cycles
- 10 (about 2,570 steps)