About
For some reason, this Pokémon smiles slightly when it emits a strong electric current from the yellow markings on its body.
- Abilities
-
Changes type depending on the terrain.
- Height
- 0.7 m 2′04″
- Weight
- 20.5 kg 45.2 lb
- Gender
♂ 50% ♀ 50%
Base stats
| Stat | Base | Distribution | Range at level 100 |
|---|---|---|---|
| HP | 109 | 328–422 | |
| Attack | 81 | 150–287 | |
| Defense | 99 | 182–326 | |
| Sp. Atk | 66 | 123–254 | |
| Sp. Def | 84 | 155–293 | |
| Speed | 32 | 62–179 | |
| Total | 471 | ||
Ranges assume 0 IVs, 0 EVs and a hindering nature at the low end, and 31 IVs, 252 EVs and a helpful nature at the high end.
Type matchups
Multipliers use the current type chart. Abilities that change damage taken can be applied.
Taking hits
- Weak 2×
- FireWaterFightingGround
- Resists ½×
- NormalFlyingPsychicBugDragonSteelFairy
- Resists ¼×
- Rock
- Immune
- ElectricPoison
Same-type attacks
- Super effective 2×
- FireElectricIcePoisonRockSteelFairy
Evolution
Stunfisk does not evolve.
Forms
Alternate forms have their own types, stats and abilities.
Moves
Moves this Pokémon can learn in the selected game. STAB marks attacks that share its type.
| Lv. | Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Metal Claw STAB Has a chance to raise the user’s Attack by one stage. | Steel | Physical | 50 | 95% | 35 |
| 1 | Mud-Slap STAB Has a chance to lower the target’s accuracy by one stage. | Ground | Special | 20 | 100% | 10 |
| 1 | Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| 1 | Inflicts regular damage with no additional effect. | Water | Special | 40 | 100% | 25 |
| 5 | Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| 10 | Mud Shot STAB Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| 15 | Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| 20 | Lowers the target’s Special Defense by two stages. | Steel | Status | — | 85% | 40 |
| 25 | Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| 30 | Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| 35 | User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
| 40 | Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| 45 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | Grass | Physical | 35 | 100% | 15 |
| 50 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Physical | — | 100% | 15 |
| 55 | Fissure STAB Causes a one-hit KO. | Ground | Physical | — | 30% | 5 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| User bounces high into the air, dodging all attacks, and hits next turn. | Flying | Physical | 85 | 85% | 5 |
Bulldoze STAB Has a chance to lower the target’s Speed by one stage. | Ground | Physical | 60 | 100% | 20 |
| Has a chance to lower the target’s Defense by one stage. | Dark | Physical | 80 | 100% | 15 |
Dig STAB User digs underground, dodging all attacks, and hits next turn. | Ground | Physical | 80 | 100% | 10 |
Earth Power STAB Has a chance to lower the target’s Special Defense by one stage. | Ground | Special | 90 | 100% | 10 |
Earthquake STAB Inflicts regular damage and can hit Dig users. | Ground | Physical | 100 | 100% | 10 |
| Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Power doubles if user is burned, paralyzed, or poisoned. | Normal | Physical | 70 | 100% | 20 |
Flash Cannon STAB Has a chance to lower the target’s Special Defense by one stage. | Steel | Special | 80 | 100% | 10 |
| Calculates damage with the target’s attacking stat. | Dark | Physical | 95 | 100% | 15 |
| Has a chance to freeze the target and a chance to make the target flinch. | Ice | Physical | 65 | 95% | 15 |
| Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
Mud Shot STAB Has a chance to lower the target’s Speed by one stage. | Ground | Special | 55 | 95% | 15 |
| Has a chance to lower the target’s accuracy by one stage. | Water | Special | 90 | 85% | 10 |
| Power is doubled if the target has already moved this turn. | Dark | Physical | 50 | 100% | 10 |
| Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Changes the weather to rain for five turns. | Water | Status | — | — | 5 |
| User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Inflicts double damage if the user takes damage before attacking this turn. | Fighting | Physical | 60 | 100% | 10 |
| Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Has double power if it’s used more than once per turn. | Normal | Special | 60 | 100% | 15 |
| Changes the weather to a sandstorm for five turns. | Rock | Status | — | — | 10 |
| Has a chance to burn the target. | Water | Special | 80 | 100% | 15 |
| Lowers the target’s Defense by two stages. | Normal | Status | — | 85% | 40 |
| Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | Normal | Status | — | — | 10 |
| Has a chance to poison the target. | Poison | Special | 90 | 100% | 10 |
| Has a chance to poison the target. | Poison | Special | 95 | 100% | 10 |
| Has a chance to make the target flinch. Only works if the user is sleeping. | Normal | Special | 50 | 100% | 15 |
| Causes damage when opposing Pokémon switch in. | Rock | Status | — | — | 20 |
Stomping Tantrum STAB Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Status | — | — | 10 |
| Inflicts regular damage and can hit Dive users. | Water | Special | 90 | 100% | 15 |
| Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Special | 90 | 100% | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Has a chance to make the target flinch. | Ghost | Physical | 30 | 100% | 15 |
| Prevents the target from fleeing and inflicts damage for 2-5 turns. | Normal | Physical | 15 | 85% | 20 |
| Inflicts twice the damage the user received from the last physical hit it took. | Fighting | Physical | — | 100% | 20 |
| Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| User becomes the target’s type. | Normal | Status | — | — | 15 |
| Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |
| Move | Type | Category | Power | Acc. | PP |
|---|---|---|---|---|---|
| Power doubles if the user had a stat stage lowered this turn. | Dark | Physical | 75 | 100% | 5 |
Steel Beam STAB Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | Steel | Special | 140 | 95% | 5 |
| If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type. | Normal | Special | 50 | 100% | 10 |
Training and breeding
Training
- EV yield
- 2 HP
- Catch rate
- 75
- Base friendship
- 70
- Base experience
- 165
- Growth rate
- Medium
Breeding
- Egg groups
- Water1, Indeterminate
- Egg cycles
- 20 (about 5,140 steps)